7

我正在动画绘制一个基本圆圈。这工作正常,除了动画在 3 点钟位置开始绘制。有谁知道我怎样才能让它在 12 点开始?

self.circle = [CAShapeLayer layer];
self.circle.fillColor = nil;
self.circle.lineWidth = 7;
self.circle.strokeColor = [UIColor blackColor].CGColor;
self.circle.bounds = CGRectMake(0, 0, 200, 200);
self.circle.path = [UIBezierPath bezierPathWithOvalInRect:self.circle.bounds].CGPath;
[self.view.layer addSublayer:self.circle];

CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
drawAnimation.duration            = 5.0;
drawAnimation.repeatCount         = 1.0;
drawAnimation.removedOnCompletion = NO;
drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
drawAnimation.toValue   = [NSNumber numberWithFloat:1.0f];
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
[self.circle addAnimation:drawAnimation forKey:@"drawCircleAnimation"];
4

1 回答 1

16

您可以使用bezierPathWithArcCenter代替bezierPathWithOvalInRect,因为它允许指定开始和结束角度:

CGFloat radius = self.circle.bounds.size.width/2; // Assuming that width == height
self.circle.path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(radius, radius)
                                                  radius:radius
                                              startAngle:(-M_PI/2)
                                                endAngle:(3*M_PI/2)
                                               clockwise:YES].CGPath;

有关角度的含义,请参阅bezierPathWithArcCenter文档。

于 2012-11-11T17:19:11.330 回答