这是我的数组:
private static int[][] map = new int[WIDTH][HEIGHT];
我使用这个类生成一个瓦片地图:
public class Map {
public static final int CLEAR = 0;
public static final int STONE = 1;
public static final int GRASS = 2;
public static final int DIRT = 3;
public static final int WIDTH = 32;
public static final int HEIGHT = 24;
public static final int TILE_SIZE = 25;
private static int[][] map = new int[WIDTH][HEIGHT];
Image air, grass, stone, dirt;
Random rand = new Random();
public Map() {
/* default map */
/*for(int y = 0; y < WIDTH; y++){
map[y][y] = (rand.nextInt(2));
System.out.println(map[y][y]);
}*/
for (int y = 18; y < HEIGHT; y++) {
for (int x = 0; x < WIDTH; x++) {
map[x][y] = STONE;
}
}
for (int y = 18; y < 19; y++) {
for (int x = 0; x < WIDTH; x++) {
map[x][y] = GRASS;
}
}
for (int y = 19; y < 20; y++) {
for (int x = 0; x < WIDTH; x++) {
map[x][y] = DIRT;
}
}
try {
init(null, null);
} catch (SlickException e) {
e.printStackTrace();
}
render(null, null, null);
}
public void init(GameContainer gc, StateBasedGame sbg) throws SlickException {
air = new Image("res/air.png");
grass = new Image("res/grass.png");
stone = new Image("res/stone.png");
dirt = new Image("res/dirt.png");
}
public void render(GameContainer gc, StateBasedGame sbg, Graphics g) {
for (int x = 0; x < WIDTH; x++) {
for (int y = 0; y < HEIGHT; y++) {
switch (map[x][y]) {
case CLEAR:
air.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE);
break;
case STONE:
stone.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE);
break;
case GRASS:
grass.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE);
break;
case DIRT:
dirt.draw(x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE);
break;
}
}
}
}
public boolean blocked(float x, float y) {
return map[(int) x][(int) y] == STONE;
}
public static Rectangle blockBounds(int x, int y) {
return(new Rectangle(map[0][x], map[y][0], 25, 25));
}}
我想用这个代码为每个图块分配一个矩形(我知道它错了):
public static Rectangle blockBounds(int x, int y) {
return(new Rectangle(map[0][x], map[y][0], 25, 25));
}
如何获取瓦片的 x 和 y 坐标并将它们放入矩形代码中?