I'm trying to change the sphere position after a mouse click but it doesnt work when using the x and y from glutMouseFunc ,, here is the code :
//
#include "stdafx.h"
#include <stdlib.h>
#include <GL/glut.h>
bool Cone=false , ConeSelected=false,
Cube=false, CubeSelected=false,
Sphere=false, SphereSelected=false,
Teapot=false, TeapotSelected =false,
Torus=false, TorusSelected=false;
static float XSphere=0, YSphere=-1.5 ,ZSphere=0;
void init(void)
{
GLfloat blankMaterial[] = {1.0, 0.0, 0.0};
GLfloat whiteDiffuseLight[] = {30};
glClearColor (0.0, 0.1, 0.2, 0.0);
glClearDepth(1.0);
glShadeModel (GL_FLAT);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, blankMaterial);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, blankMaterial);
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, whiteDiffuseLight);
}
void display(void)
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
//Drawing Cube
if(Cube)
{
glPushMatrix();
glColor3f(0, 1, 0);
glTranslatef(-3,0,-3);
glRotatef(20, 1,0,0);
glutSolidCube(2);
glPopMatrix() ;
}
//drawing cone
if(Cone)
{
glPushMatrix();
glColor3f (1.0, 0.0, 1.0);
glTranslatef(0,2,0);
glRotatef(50, 1,0,0);
glutSolidCone(.5,1,10,10);
glPopMatrix() ;
}
//Drawing Solid Sphere
if(Sphere)
{
glPushMatrix();
glTranslatef(XSphere,YSphere,ZSphere);
glutSolidSphere(.5, 20, 20);
glPopMatrix();
glDisable(GL_DEPTH_TEST);
}
glColor3f (1.0f, 1.0f, 1.0f);
//drawing Torus
if(Torus)
{
glPushMatrix();
glColor3f (1.0, 1.0, 1.0);
glTranslatef(2,2,0);
glRotatef(60, 1,0,0);
glutSolidTorus(.2,.5,40,30);
glPopMatrix() ;
}
//Drawing teapot
if(Teapot)
{
glPushMatrix ();
glTranslatef (2.0, 0.0, 0.0);
glutSolidTeapot(.5);
glPopMatrix ();
}
glFlush();
glutSwapBuffers();
}
void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
}
void keyboard (unsigned char key, int x, int y)
{int modifiers = glutGetModifiers();
switch (key) {
case 'A':
Teapot=Cone=Sphere=Cube=Torus=true;
glutPostRedisplay();
break;
case 'D':
Teapot=Cone=Sphere=Cube=Torus=false;
glutPostRedisplay();
break;
case 'S':
Teapot=Cone=Cube=Torus=false;
Sphere=true;
TeapotSelected=ConeSelected=CubeSelected=TorusSelected=false;
SphereSelected=true;
break;
case 27:
exit(0);
break;
default:
break;
}
}
Here in the mouse section I tried to set the gltranslation in the above drawing sphere but when I checked the results for x and y they were large and that's why I couldnt see the sphere after clicking the mouse , how can i fix this ??
void MyMouse(int button, int state, int x, int y)
{
switch (button)
{
case GLUT_LEFT_BUTTON:
if(state == GLUT_UP)
{
if (SphereSelected)
{
Cone=Cube=Torus=Teapot=false;
Sphere=true;
XSphere=x;
YSphere=y;
ZSphere=1;
glutPostRedisplay();
}
}
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB|GLUT_DEPTH);
glutInitWindowSize (900, 900);
glutInitWindowPosition (0, 100);
glutCreateWindow ("Scene Modeling and Interaction");
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMouseFunc(MyMouse);
glutMainLoop();
return 0;
}