我正在尝试在类似手指画的应用程序中实现个人的撤消/重做方式。
我综合了三个对象:Main 类(名为 ScorePadActivity)、相关的 Main Layout(带有按钮、菜单等,以及我在其中创建绘图的 View 对象),以及我所在的第三个名为 ArrayList 的对象编写撤消/重做代码。
问题是,当我按下撤消按钮时没有任何反应,但如果我再次“一次性”绘制任何内容并按下撤消,屏幕就会更新。如果我画了很多次,要看到屏幕上发生的任何变化,我必须按我画过的相同次数的撤消按钮。
似乎(如标题)当我将位图添加到数组列表时,最后一个元素在以前的索引中重复,并且由于某种奇怪的原因,每次我按下撤消按钮时,系统一次都可以,但开始重复直到下一次撤消。使用一系列System.out.println
插入的代码来验证索引的增加。
现在,当我在屏幕上绘制某些东西时,数组列表会使用在调用touchup();
motionEvent 中的方法后插入的代码进行更新
touch_up(); }
this.arrayClass.incrementArray(mBitmap);
mPath.rewind();
invalidate();
并在 ArrayList 活动中;
public void incrementArray(Bitmap mBitmap) {
this._mBitmap=mBitmap;
_size=undoArray.size();
undoArray.add(_size, _mBitmap);
}
(删除所有日志以便清晰阅读)
ScorePadActivity 中的 undo 按钮调用 View 活动中的 undo 方法:
Button undobtn= (Button)findViewById(R.id.undo);
undobtn.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
mView.undo();
}
});
在查看活动中:
public void undo() {
this.mBitmap= arrayClass.undo();
mCanvas = new Canvas(mBitmap);
mPath.rewind();
invalidate();
}
调用 ArrayList 活动中的相对撤消方法:
public Bitmap undo() {
// TODO Auto-generated method stub
_size=undoArray.size();
if (_size>1) {
undoArray.remove(_size-1);
_size=undoArray.size();
_mBitmap = ((Bitmap) undoArray.get(_size-1)).copy(Bitmap.Config.ARGB_8888,true);
}
return _mBitmap;
}
return mBitmap and invalidate:
由于我的英语不好,我制定了一个计划来使问题更清楚:
我试过用 HashMap,用一个简单的数组,我试过mPath.rewind();
用等改变reset();
,new Path();
但没有。为什么?
抱歉,答案很复杂,我想提前非常感谢您。最好的祝福
编辑
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
<LinearLayout
android:id="@+id/buttonlayout"
android:layout_width="fill_parent"
android:layout_height="50dp"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true" >
some other layouts nested an buttons to form a upper toolbar
</LinearLayout>
<RelativeLayout
android:id="@+id/viewlayout"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_below="@+id/buttonlayout"
android:background="@drawable/desk_wood" >
<com.example.android.touchexample.MyView
android:id="@+id/viewout"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true" />
</RelativeLayout>
</RelativeLayout>
这是主要活动 ScorePadActivity
public class ScorePadActivity extends Activity {
MyView mView;
public void onCreate(Bundle savedInstanceState) {
requestWindowFeature(Window.FEATURE_NO_TITLE);
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mView = (MyView)findViewById(R.id.viewout);
Button undobtn= (Button)findViewById(R.id.undo);
undobtn.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
mView.undo();
}
});
这是查看活动:
public class MyView extends View {
MyView myView;
Context context;
final ArrayClass arrayClass= new ArrayClass();
private Bitmap mBitmap;
private Bitmap savedBmp;
private static Canvas mCanvas;
private static Path mPath;
private static Paint mPaint;
/*
* some other variables here
*/
public MyView(Context context) {
super(context);
}
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setColor(color);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(bSize);
mPaint.setAlpha(255);
mPath = new Path();
}
public MyView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap((int) bmWidth, (int) bmHeight,Bitmap. Config.ARGB_8888);}
/*
* here add a blank bitmap at the start of the array at index 0
*/
arrayClass.incrementArray(mBitmap);
mCanvas = new Canvas(mBitmap);
}
public void onDraw(Canvas canvas) {
canvas.save();
bx= (((width/mScaleFactor)-width)/2)+center;
by= ((height/mScaleFactor)-height)/2;
canvas.translate(mPosX, mPosY);
canvas.scale(mScaleFactor, mScaleFactor);
canvas.drawBitmap(penta, bx, by, null);
mCanvas.drawPath(mPath, mPaint);
canvas.drawBitmap(mBitmap, bx, by, null);
lastmPosX=mPosX;
lastmPosY=mPosY;
lastmScaleFactor=mScaleFactor;
canvas.restore();
}
private void touch_start(float x, float y) {
x=((x/mScaleFactor)-bx)-(mPosX/mScaleFactor);
y=((y/mScaleFactor)-by)-(mPosY/mScaleFactor);
mPath.rewind();
mPath.moveTo(x, y);
move=false;
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
x=((x/mScaleFactor)-bx)-(mPosX/mScaleFactor);
y=((y/mScaleFactor)-by)-(mPosY/mScaleFactor);
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
move=true;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// mPath.rewind();
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
x = ev.getX();
y = ev.getY();
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
// Here update the arraylist in the ArrayList activity
this.arrayClass.incrementArray(mBitmap);
mPath.rewind();
invalidate();
break;}
return true;
}
/*
* more methods here
*/ switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
public void undo() {
// Here recall the last mBitmap from Arraylist activity
this.mBitmap= arrayClass.undo();
mCanvas = new Canvas(mBitmap);
mPath.rewind();
invalidate();
}
}
这是我的 ArrayList 活动:
public class ArrayClass {
ArrayList<Bitmap> undoArray =new ArrayList<Bitmap>();
private int _size;
private Bitmap _mBitmap;
public void incrementArray(Bitmap mBitmap) {
this._mBitmap=mBitmap;
_size=undoArray.size();
// undoArray.add(_size, _mBitmap);
undoArray.add(_size, Bitmap.createBitmap(_mBitmap));
}
public Bitmap undo() {
// TODO Auto-generated method stub
_size=undoArray.size();
if (_size>1) {
undoArray.remove(_size-1);
_size=undoArray.size();
_mBitmap = ((Bitmap) undoArray.get(_size-1)).copy(Bitmap.Config.ARGB_8888,true);
}
return _mBitmap;
}
public Bitmap redo() {
// TODO
return null;
}
}
再次感谢