我正在尝试使用 P/Invoke 与本机 DLL 进行交互,但它需要一个in_addr
结构参数。我不断看到它的许多不同类型的定义,但哪个是最好用的?
另外,如何将 C#IPAddress
对象转换为in_addr
结构?
我正在尝试使用 P/Invoke 与本机 DLL 进行交互,但它需要一个in_addr
结构参数。我不断看到它的许多不同类型的定义,但哪个是最好用的?
另外,如何将 C#IPAddress
对象转换为in_addr
结构?
如果有人感兴趣,这里是完整的代码。IPAddress
它能够将对象解压缩到in_addr
结构并再次返回。
[StructLayout(LayoutKind.Sequential)]
public struct in_addr {
public Anonymous1 S_un;
[StructLayoutAttribute(LayoutKind.Explicit)]
public struct Anonymous1 {
[FieldOffsetAttribute(0)]
public Anonymous2 S_un_b;
[FieldOffsetAttribute(0)]
public Anonymous3 S_un_w;
[FieldOffsetAttribute(0)]
public uint S_addr;
}
[StructLayoutAttribute(LayoutKind.Sequential)]
public struct Anonymous2 {
public byte s_b1;
public byte s_b2;
public byte s_b3;
public byte s_b4;
}
[StructLayoutAttribute(LayoutKind.Sequential)]
public struct Anonymous3 {
public ushort s_w1;
public ushort s_w2;
}
public in_addr(IPAddress address) : this(address.GetAddressBytes()) { }
public in_addr(byte[] address) {
// Set this first, otherwise it wipes out the other fields
S_un.S_un_w = new Anonymous3();
S_un.S_addr = (uint)BitConverter.ToInt32(address, 0);
S_un.S_un_b.s_b1 = address[0];
S_un.S_un_b.s_b2 = address[1];
S_un.S_un_b.s_b3 = address[2];
S_un.S_un_b.s_b4 = address[3];
}
/// <summary>
/// Unpacks an in_addr struct to an IPAddress object
/// </summary>
/// <returns></returns>
public IPAddress ToIPAddress() {
byte[] bytes = new[] {
S_un.S_un_b.s_b1,
S_un.S_un_b.s_b2,
S_un.S_un_b.s_b3,
S_un.S_un_b.s_b4
};
return new IPAddress(bytes);
}
}
和 JaredPar 一样,我仍然不知道如何处理 Anonymous3,但这并不重要,因为它无论如何都无法设置。由于它们都具有相同的 FieldOffset,因此设置一个字段会清除所有其他字段。不过,它似乎有效,所以我并不太担心。
尝试以下
[StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
public struct in_addr {
/// Anonymous1
public Anonymous1 S_un;
}
[StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Explicit)]
public struct Anonymous1 {
/// Anonymous2
[System.Runtime.InteropServices.FieldOffsetAttribute(0)]
public Anonymous2 S_un_b;
/// Anonymous3
[System.Runtime.InteropServices.FieldOffsetAttribute(0)]
public Anonymous3 S_un_w;
/// u_long->unsigned int
[System.Runtime.InteropServices.FieldOffsetAttribute(0)]
public uint S_addr;
}
[StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
public struct Anonymous2 {
/// u_char->unsigned char
public byte s_b1;
/// u_char->unsigned char
public byte s_b2;
/// u_char->unsigned char
public byte s_b3;
/// u_char->unsigned char
public byte s_b4;
}
[StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
public struct Anonymous3 {
/// u_short->unsigned short
public ushort s_w1;
/// u_short->unsigned short
public ushort s_w2;
}
编辑清理匿名名称。