这是我的代码:
from __future__ import division
from Tkinter import *
import tkMessageBox
import os
import subprocess
from random import randrange
from random import shuffle
from random import choice
from time import sleep
import sys, time
from select import select
class MyApp(object):
a = choice(range(1, 12))
b = choice(range(1, 12))
money = 100
bet = 5
hand = 0
def __init__(self):
self.root = Tk()
self.root.wm_title("The Game of 21")
Label(self.root, text="Balance: %d" %(self.money)).grid(row=0, column=0, sticky=E)
Label(self.root, text="Choose Bet:").grid(row=2, column=0, sticky=E)
Button(self.root, text="5", command=self.bet).grid(row = 2, column = 1) #create a button
Button(self.root, text="10", command=self.bet).grid(row = 2, column = 2) #create a button
Button(self.root, text="25", command=self.bet).grid(row = 2, column = 3) #create a button
Button(self.root, text="50", command=self.bet).grid(row = 2, column = 4) #create a button
Button(self.root, text="Deal", command=self.gameOn).grid(row = 5, column = 1) #create a button
Button(self.root, text="Exit", command=self.root.destroy).grid(row = 5, column = 2) #create a button
self.root.mainloop()
def gameOn(self):
"""Setup the application's main window as a 2x5 grid"""
self.root = Tk()
self.root.wm_title("The Game of 21")
self.bet = DoubleVar()
self.cards = StringVar()
Label(self.root, text = 'Cards dealt:').grid(row = 1, column = 0, sticky = W) #cards dealt
Label(self.root, text = self.a).grid(row = 1, column = 1, sticky = E) # card 1 (aka card a)
Label(self.root, text = ',').grid(row = 1, column = 2) # inserting a comma between card1 and card2
Label(self.root, text = self.b).grid(row = 1, column = 3) # card 2 (aka card b)
Label(self.root, text = 'Total = %d' %(self.a + self.b + self.hand)).grid(row = 1, column = 4) # card 1 + card 2
Label(self.root, text = "Time remaining:").grid(row = 3, column = 1)
Button(self.root, text="Hit", command=self.hit).grid(row = 2, column = 0) #create a button
Button(self.root, text="Stand" , command=self.stand).grid(row = 2, column = 1) # create a button
# def bet(betAmount):
# self.bet = 10
def hit(self):
self.hand = choice(range(1, 12))
total = self.hand + self.a + self.b
dealerHand = choice(range(14,25))
self.root.destroy()
result = "Dealer wins. You lose."
if dealerHand > 21 and total < 22:
self.money = self.money - self.bet
result = "Winner! Winner! Chicken Dinner!"
if total > 21:
result
self.money = self.money - self.bet
elif total > dealerHand:
self.money = self.money + self.bet
result = "Winner! Winner! Chicken Dinner!"
elif total == dealerHand:
self.money = self.money - self.bet
result = "Dealer wins. You lose."
tkMessageBox.showinfo("Results" , "Hand = %d\nDealer = %d\n%s" %((self.hand + self.a + self.b), (dealerHand), result)) # print result
def stand(self):
self.hand = 0
total = self.hand + self.a + self.b
dealerHand = choice(range(14,25))
self.root.destroy()
result = "Dealer wins. You lose."
if dealerHand > 21 and total < 22:
self.money += bet
result = "Winner! Winner! Chicken Dinner!"
if total > 21:
self.money += bet
result
elif total > dealerHand:
self.money += bet
result = "Winner! Winner! Chicken Dinner!"
elif total == dealerHand:
self.money += bet
result = "Dealer wins. You lose."
print self.money
tkMessageBox.showinfo("Results" , "Your hand: %d\nDealer: %d\n%s" %((self.hand + self.a + self.b), (dealerHand), result)) # print result
MyApp()
基本上我想做的是创建一个二十一点类型的游戏,我想要四个按钮(我已经做了),当你点击它们时它会改变bet
变量。我的问题是即使我尝试将默认变量设置为 5 它也不起作用;我得到一个类型错误。我也不知道如何在资金上下波动时更新第一个窗口上的“余额”。对于凌乱的代码很抱歉,这是漫长的一天,我想我已经尽可能多地自己完成了。
编辑:弹出的错误是:
line 75, in hit
self.money = self.money - self.bet
TypeError: unsupported operand type(s) for -: 'int' and 'instance'