184

在 C# 中获得具有最佳性能的线程安全计数器的方法是什么?

这很简单:

public static long GetNextValue()
{
    long result;
    lock (LOCK)
    {
        result = COUNTER++;
    }
    return result;
}

但是有更快的选择吗?

4

5 回答 5

305

这会更简单:

return Interlocked.Increment(ref COUNTER);

MSDN Interlocked.Increment

于 2012-11-01T16:50:13.737 回答
120

正如其他人推荐的那样,Interlocked.Increment将具有比 更好的性能lock()。只需看一下 IL 和 Assembly,您就会看到它Increment变成了“总线锁”语句,并且它的变量直接递增(x86)或“添加”到(x64)。

此“总线锁定”语句锁定总线以防止另一个 CPU 在调用 CPU 执行其操作时访问总线。现在,看一下 C#lock()语句的 IL。在这里,您将看到调用以Monitor开始或结束一个部分。

换句话说,.Netlock()声明比 .Net 做的更多Interlocked.Increment

所以,如果你想做的只是增加一个变量,Interlock.Increment会更快。查看所有 Interlocked 方法以查看各种可用的原子操作并找到适合您需要的操作。lock()当您想要执行更复杂的事情(例如多个相互关联的递增/递减)或序列化对比整数更复杂的资源的访问时使用。

于 2012-11-01T17:20:20.657 回答
39

我建议您在 System.Threading 库中使用 .NET 的内置互锁增量。

以下代码将通过引用递增一个 long 变量,并且是完全线程安全的:

Interlocked.Increment(ref myNum);

来源:http: //msdn.microsoft.com/en-us/library/dd78zt0c.aspx

于 2012-11-01T16:50:43.303 回答
19

尝试使用Interlocked.Increment

于 2012-11-01T16:49:40.680 回答
0

如前所述,使用Interlocked.Increment

来自 MS 的代码示例:

以下示例确定需要多少个 0 到 1,000 范围内的随机数来生成 1,000 个具有中点值的随机数。为了跟踪中点值的数量,将变量 midpointCount 设置为等于 0,并在随机数生成器每次返回中点值时递增,直到达到 10,000。因为三个线程生成随机数,所以调用Increment(Int32)方法保证多个线程不会同时更新midpointCount。请注意,锁也用于保护随机数生成器,并且使用 CountdownEvent 对象来确保 Main 方法不会在三个线程之前完成执行。

using System;
using System.Threading;

public class Example
{
   const int LOWERBOUND = 0;
   const int UPPERBOUND = 1001;

   static Object lockObj = new Object();
   static Random rnd = new Random();
   static CountdownEvent cte;

   static int totalCount = 0;
   static int totalMidpoint = 0;
   static int midpointCount = 0;

   public static void Main()
   {
      cte = new CountdownEvent(1);
      // Start three threads. 
      for (int ctr = 0; ctr <= 2; ctr++) {
         cte.AddCount();
         Thread th = new Thread(GenerateNumbers);
         th.Name = "Thread" + ctr.ToString();
         th.Start();
      }
      cte.Signal();
      cte.Wait();
      Console.WriteLine();
      Console.WriteLine("Total midpoint values:  {0,10:N0} ({1:P3})",
                        totalMidpoint, totalMidpoint/((double)totalCount));
      Console.WriteLine("Total number of values: {0,10:N0}", 
                        totalCount);                  
   }

   private static void GenerateNumbers()
   {
      int midpoint = (UPPERBOUND - LOWERBOUND) / 2;
      int value = 0;
      int total = 0;
      int midpt = 0;

      do {
         lock (lockObj) {
            value = rnd.Next(LOWERBOUND, UPPERBOUND);
         }
         if (value == midpoint) { 
            Interlocked.Increment(ref midpointCount);
            midpt++;
         }
         total++;    
      } while (midpointCount < 10000);

      Interlocked.Add(ref totalCount, total);
      Interlocked.Add(ref totalMidpoint, midpt);

      string s = String.Format("Thread {0}:\n", Thread.CurrentThread.Name) +
                 String.Format("   Random Numbers: {0:N0}\n", total) + 
                 String.Format("   Midpoint values: {0:N0} ({1:P3})", midpt, 
                               ((double) midpt)/total);
      Console.WriteLine(s);
      cte.Signal();
   }
}
// The example displays output like the following:
//       Thread Thread2:
//          Random Numbers: 2,776,674
//          Midpoint values: 2,773 (0.100 %)
//       Thread Thread1:
//          Random Numbers: 4,876,100
//          Midpoint values: 4,873 (0.100 %)
//       Thread Thread0:
//          Random Numbers: 2,312,310
//          Midpoint values: 2,354 (0.102 %)
//       
//       Total midpoint values:      10,000 (0.100 %)
//       Total number of values:  9,965,084

以下示例与上一个示例类似,不同之处在于它使用 Task 类而不是线程过程来生成 50,000 个随机中点整数。在此示例中,lambda 表达式替换了 GenerateNumbers 线程过程,并且对 Task.WaitAll 方法的调用消除了对 CountdownEvent 对象的需要。

using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;

public class Example
{
   const int LOWERBOUND = 0;
   const int UPPERBOUND = 1001;

   static Object lockObj = new Object();
   static Random rnd = new Random();

   static int totalCount = 0;
   static int totalMidpoint = 0;
   static int midpointCount = 0;

   public static void Main()
   {
      List<Task> tasks = new List<Task>();
      // Start three tasks. 
      for (int ctr = 0; ctr <= 2; ctr++) 
         tasks.Add(Task.Run( () => { int midpoint = (UPPERBOUND - LOWERBOUND) / 2;
                                     int value = 0;
                                     int total = 0;
                                     int midpt = 0;

                                     do {
                                        lock (lockObj) {
                                           value = rnd.Next(LOWERBOUND, UPPERBOUND);
                                        }
                                        if (value == midpoint) { 
                                           Interlocked.Increment(ref midpointCount);
                                           midpt++;
                                        }
                                        total++;    
                                     } while (midpointCount < 50000);

                                     Interlocked.Add(ref totalCount, total);
                                     Interlocked.Add(ref totalMidpoint, midpt);

                                     string s = String.Format("Task {0}:\n", Task.CurrentId) +
                                                String.Format("   Random Numbers: {0:N0}\n", total) + 
                                                String.Format("   Midpoint values: {0:N0} ({1:P3})", midpt, 
                                                              ((double) midpt)/total);
                                     Console.WriteLine(s); } ));

      Task.WaitAll(tasks.ToArray());
      Console.WriteLine();
      Console.WriteLine("Total midpoint values:  {0,10:N0} ({1:P3})",
                        totalMidpoint, totalMidpoint/((double)totalCount));
      Console.WriteLine("Total number of values: {0,10:N0}", 
                        totalCount);                  
   }
}
// The example displays output like the following:
//       Task 3:
//          Random Numbers: 10,855,250
//          Midpoint values: 10,823 (0.100 %)
//       Task 1:
//          Random Numbers: 15,243,703
//          Midpoint values: 15,110 (0.099 %)
//       Task 2:
//          Random Numbers: 24,107,425
//          Midpoint values: 24,067 (0.100 %)
//       
//       Total midpoint values:      50,000 (0.100 %)
//       Total number of values: 50,206,378

https://docs.microsoft.com/en-us/dotnet/api/system.threading.interlocked.increment?view=netcore-3.0

于 2019-10-08T06:46:34.897 回答