我在编写的代码中遇到了奇怪的死锁。
这个想法是实现一个异步操作,它的Stop是同步的——调用者必须等到它完成。我已将完成实际工作的部分简化为简单的属性增量(++Value
见下文);但实际上,调用了一个对线程非常敏感的重型 COM 组件。
我遇到的死锁是在Stop()
我明确等待识别已完成操作的手动重置事件的方法中。
有什么想法我可能做错了吗?代码应该是独立的并且可以自行编译。
using System;
using System.ComponentModel;
using System.Threading;
using System.Windows.Forms;
using ThreadingTimer = System.Threading.Timer;
namespace CS_ManualResetEvent
{
class AsyncOperation
{
ThreadingTimer myTimer; //!< Receives periodic ticks on a ThreadPool thread and dispatches background worker.
ManualResetEvent myBgWorkerShouldIterate; //!< Fired when background worker must run a subsequent iteration of its processing loop.
ManualResetEvent myBgWorkerCompleted; //!< Fired before the background worker routine exits.
BackgroundWorker myBg; //!< Executes a background tasks
int myIsRunning; //!< Nonzero if operation is active; otherwise, zero.
public AsyncOperation()
{
var aTimerCallbac = new TimerCallback(Handler_Timer_Tick);
myTimer = new ThreadingTimer(aTimerCallbac, null, Timeout.Infinite, 100);
myBg = new BackgroundWorker();
myBg.DoWork += new DoWorkEventHandler(Handler_BgWorker_DoWork);
myBgWorkerShouldIterate = new ManualResetEvent(false);
myBgWorkerCompleted = new ManualResetEvent(false);
}
public int Value { get; set; }
/// <summary>Begins an asynchronous operation.</summary>
public void Start()
{
Interlocked.Exchange(ref myIsRunning, 1);
myTimer.Change(0, 100);
myBg.RunWorkerAsync(null);
}
/// <summary>Stops the worker thread and waits until it finishes.</summary>
public void Stop()
{
Interlocked.Exchange(ref myIsRunning, 0);
myTimer.Change(-1, Timeout.Infinite);
// fire the event once more so that the background worker can finish
myBgWorkerShouldIterate.Set();
// Wait until the operation completes; DEADLOCK occurs HERE!!!
myBgWorkerCompleted.WaitOne();
// Restore the state of events so that we could possibly re-run an existing component.
myBgWorkerCompleted.Reset();
myBgWorkerShouldIterate.Reset();
}
void Handler_BgWorker_DoWork(object sender, EventArgs theArgs)
{
while (true)
{
myBgWorkerShouldIterate.WaitOne();
if (myIsRunning == 0)
{
//Thread.Sleep(5000); //What if it takes some noticeable time to finish?
myBgWorkerCompleted.Set();
break;
}
// pretend we're doing some valuable work
++Value;
// The event will be set back in Handler_Timer_Tick or when the background worker should finish
myBgWorkerShouldIterate.Reset();
}
// exit
}
/// <summary>Processes tick events from a timer on a dedicated (thread pool) thread.</summary>
void Handler_Timer_Tick(object state)
{
// Let the asynchronous operation run its course.
myBgWorkerShouldIterate.Set();
}
}
public partial class Form1 : Form
{
private AsyncOperation myRec;
private Button btnStart;
private Button btnStop;
public Form1()
{
InitializeComponent();
}
private void Handler_StartButton_Click(object sender, EventArgs e)
{
myRec = new AsyncOperation();
myRec.Start();
btnStart.Enabled = false;
btnStop.Enabled = true;
}
private void Handler_StopButton_Click(object sender, EventArgs e)
{
myRec.Stop();
// Display the result of the asynchronous operation.
MessageBox.Show (myRec.Value.ToString() );
btnStart.Enabled = true;
btnStop.Enabled = false;
}
private void InitializeComponent()
{
btnStart = new Button();
btnStop = new Button();
SuspendLayout();
// btnStart
btnStart.Location = new System.Drawing.Point(35, 16);
btnStart.Size = new System.Drawing.Size(97, 63);
btnStart.Text = "Start";
btnStart.Click += new System.EventHandler(Handler_StartButton_Click);
// btnStop
btnStop.Enabled = false;
btnStop.Location = new System.Drawing.Point(138, 16);
btnStop.Size = new System.Drawing.Size(103, 63);
btnStop.Text = "Stop";
btnStop.Click += new System.EventHandler(Handler_StopButton_Click);
// Form1
ClientSize = new System.Drawing.Size(284, 94);
Controls.Add(this.btnStop);
Controls.Add(this.btnStart);
Text = "Form1";
ResumeLayout(false);
}
}
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}