如何使用 C# 应用程序更改 Windows 系统音量?
6 回答
我参加聚会有点晚了,但如果您现在正在寻找一个可用的 nuget 包(AudioSwitcher.AudioApi.CoreAudio),它可以简化音频交互。安装它然后它很简单:
CoreAudioDevice defaultPlaybackDevice = new CoreAudioController().DefaultPlaybackDevice;
Debug.WriteLine("Current Volume:" + defaultPlaybackDevice.Volume);
defaultPlaybackDevice.Volume = 80;
Here is the code:
using System;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace Test
{
public class Test
{
private const int APPCOMMAND_VOLUME_MUTE = 0x80000;
private const int APPCOMMAND_VOLUME_UP = 0xA0000;
private const int APPCOMMAND_VOLUME_DOWN = 0x90000;
private const int WM_APPCOMMAND = 0x319;
[DllImport("user32.dll")]
public static extern IntPtr SendMessageW(IntPtr hWnd, int Msg,
IntPtr wParam, IntPtr lParam);
private void Mute()
{
SendMessageW(this.Handle, WM_APPCOMMAND, this.Handle,
(IntPtr)APPCOMMAND_VOLUME_MUTE);
}
private void VolDown()
{
SendMessageW(this.Handle, WM_APPCOMMAND, this.Handle,
(IntPtr)APPCOMMAND_VOLUME_DOWN);
}
private void VolUp()
{
SendMessageW(this.Handle, WM_APPCOMMAND, this.Handle,
(IntPtr)APPCOMMAND_VOLUME_UP);
}
}
}
Found on dotnetcurry
When using WPF you need to use new WindowInteropHelper(this).Handle
instead of this.Handle
(thanks Alex Beals)
如果其他答案中提供的教程过于复杂,您可以使用keybd_event 函数尝试这样的实现
[DllImport("user32.dll")]
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, int dwExtraInfo);
用法:
keybd_event((byte)Keys.VolumeUp, 0, 0, 0); // increase volume
keybd_event((byte)Keys.VolumeDown, 0, 0, 0); // decrease volume
如果您希望使用 Core Audio API 将其设置为精确值:
using CoreAudioApi;
public class SystemVolumeConfigurator
{
private readonly MMDeviceEnumerator _deviceEnumerator = new MMDeviceEnumerator();
private readonly MMDevice _playbackDevice;
public SystemVolumeConfigurator()
{
_playbackDevice = _deviceEnumerator.GetDefaultAudioEndpoint(EDataFlow.eRender, ERole.eMultimedia);
}
public int GetVolume()
{
return (int)(_playbackDevice.AudioEndpointVolume.MasterVolumeLevelScalar * 100);
}
public void SetVolume(int volumeLevel)
{
if (volumeLevel < 0 || volumeLevel > 100)
throw new ArgumentException("Volume must be between 0 and 100!");
_playbackDevice.AudioEndpointVolume.MasterVolumeLevelScalar = volumeLevel / 100.0f;
}
}
您可以将此库https://gist.github.com/sverrirs/d099b34b7f72bb4fb386添加到您的项目中并像这样更改音量;
VideoPlayerController.AudioManager.SetMasterVolume(100);
该库还包括更改应用程序音量、静音、获取当前音量级别等选项。命名空间称为“视频播放器控制器”,但我在 Windows 窗体应用程序中使用它来更改系统音量,它工作正常,所以“视频" 部分是任意的。
我的代码有点不同,但仍在使用 CoreAudio
下载了 pkg:nuget install AudioSwitcher.AudioApi.CoreAudio -Version 3.0.0.1
using AudioSwitcher.AudioApi.CoreAudio;
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
CoreAudioDevice defaultPlaybackDevice = new CoreAudioController().DefaultPlaybackDevice;
double vol = defaultPlaybackDevice.Volume;
defaultPlaybackDevice.Volume = defaultPlaybackDevice.Volume - 5.0;
defaultPlaybackDevice.Volume = defaultPlaybackDevice.Volume + 5.0;
}
}