我有一个父类和一个子类。GameObjectBase(父) GameObjectPlayer(子)。当我覆盖子类中的一个方法并使用它调用它时
[myPlayerClass showNextFrame]
它正在调用父类。原来在调试器中,我看到myPlayerClass确实是类类型GameObjectBase(也就是父类)怎么来的?
游戏对象基础.h
#import <Foundation/Foundation.h>
#import "cocos2d.h"
@class GameLayer;
@interface GameObjectBase : NSObject
{
/* CCSprite *gameObjectSprite; // Sprite representing this game object
GameLayer *parentGameLayer; */ // Reference of the game layer this object
// belongs to
}
@property (nonatomic, assign) CCSprite *gameObjectSprite;
@property (nonatomic, assign) GameLayer *parentGameLayer;
// Class method. Autorelease
+ (id) initWithGameLayer:(GameLayer *) gamelayer
imageFileName:(NSString *) fileName;
// "Virtual methods" that the derived class should implement.
// If not implemented, this method will be called and Assert game
- (void) update: (ccTime) dt;
- (void) showNextFrame;
@end
游戏对象播放器.h
#import <Foundation/Foundation.h>
#import "GameObjectBase.h"
@interface GameObjectPlayer : GameObjectBase
{
int direction;
}
@property (nonatomic) int direction;
@end
游戏层.h
#import "cocos2d.h"
#import "GameObjectPlayer.h"
@interface GameLayer : CCLayer
{
}
// returns a CCScene that contains the GameLayer as the only child
+(CCScene *) scene;
@property (nonatomic, strong) GameObjectPlayer *player;
@end
当我在调试器中调用检查 GameLayer 类中此函数中的“temp”类型时,它给出了父类 GameObjectBase 而不是子类 GameObjectPlayer
- (void) update:(ccTime) dt
{
GameObjectPlayer *temp = _player;
[temp showNextFrame];
}