我在 Blend4 中准备了最简单的应用程序,我将文本框放在添加的故事板 keyframe1 中,移动了文本框并添加了另一个关键帧。动画在 Blend4 中工作,我在情节提要上按下播放,文本框移动。我运行模拟器,它没有。我什至运行了我老师的应用程序,它也没有动画(它应该)。
我应该怎么做才能让它运行?
我在 Blend4 中准备了最简单的应用程序,我将文本框放在添加的故事板 keyframe1 中,移动了文本框并添加了另一个关键帧。动画在 Blend4 中工作,我在情节提要上按下播放,文本框移动。我运行模拟器,它没有。我什至运行了我老师的应用程序,它也没有动画(它应该)。
我应该怎么做才能让它运行?
你如何从代码开始动画?
FE翻转动画:
XAML
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="VisualStateGroup">
<VisualState x:Name="ShowBack" >
<Storyboard >
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationX)" Storyboard.TargetName="FrontCover">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationY)" Storyboard.TargetName="FrontCover">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="90"/>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="BackCover">
<DiscreteObjectKeyFrame KeyTime="0:0:0.5">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationY)" Storyboard.TargetName="BackCover">
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="90"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationZ)" Storyboard.TargetName="FrontCover">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="ShowFront" >
<Storyboard >
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationX)" Storyboard.TargetName="BackCover">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationY)" Storyboard.TargetName="BackCover">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="90"/>
</DoubleAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="FrontCover">
<DiscreteObjectKeyFrame KeyTime="0:0:0.5">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationY)" Storyboard.TargetName="FrontCover">
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="90"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Projection).(PlaneProjection.RotationZ)" Storyboard.TargetName="BackCover">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Image x:Name="FrontCover" Source="{Binding TitleInfo.front_cover.Image}" HorizontalAlignment="Left" VerticalAlignment="Top" Stretch="None" Margin="5">
<Image.RenderTransform>
<CompositeTransform/>
</Image.RenderTransform>
<Image.Projection>
<PlaneProjection/>
</Image.Projection>
</Image>
<Image x:Name="BackCover" Source="{Binding TitleInfo.back_cover.Image}" HorizontalAlignment="Left" VerticalAlignment="Top" Stretch="None" Margin="5" Visibility="Collapsed" >
<Image.RenderTransform>
<CompositeTransform/>
</Image.RenderTransform>
<Image.Projection>
<PlaneProjection/>
</Image.Projection>
</Image>
启动动画的 CS 代码:
VisualStateManager.GoToState(this, "ShowBack", true);