在这种情况下,如果您想使用 3 位来保存您的星星状态,而不是使用三个布尔标志,那么您应该这样做:
typedef enum
{
DifficultyEasy = 1 << 0,
DifficultyModerate = 1 << 1,
DifficultyChallenging = 1 << 2
} Difficulty;
Difficulty state = 0; // default
设置简单:
state |= DifficultyEasy;
添加挑战:
state |= DifficultyChallenging;
轻松重置:
state &= ~DifficultyEasy;
要知道是挑战集:
BOOL isChallenging = DifficultyChallenging & state;
在这种情况下,有人需要解释它是如何工作的:
1 << x means set x bit to 1 (from right);
// actually it means move 0b00000001 left by x, but I said 'set' to simplify it
1 << 5 = 0b00100000; 1 << 2 = 0b00000100; 1 << 0 = 0b00000001;
0b00001111 | 0b11000011 = 0b11001111 (0 | 0 = 0, 1 | 0 = 1, 1 | 1 = 1)
0b00001111 & 0b11000011 = 0b00000011 (0 & 0 = 0, 1 & 0 = 0, 1 & 1 = 1)
~0b00001111 = 0b11110000 (~0 = 1, ~1 = 0)