我正在尝试注册一个具有构造函数方法的类型,例如:
public Foo (int myNumber, IBar bar) {...}
我通过 Unity 容器生成 IBar 实例。我应该如何注册和解决 Foo?
关于下面的示例,我如何用统一寄存器和解析方式替换 new Foo... 行?
public interface IBar
{
public void SayNumber();
}
public class Bar : IBar
{
public void SayNumber()
{
Coonsole.Write("Number : ");
}
}
public interface IFoo
{
void int GetMyNumberTimesTwo();
public int MyNumber{get;}
public IBar Bar {get;}
}
public class Foo : IFoo
{
private IBar _bar;
private readonly int _myNumber;
public Foo (int myNumber, IBar bar)
{
_myNumber = myNumber;
_bar = bar;
}
public void GetMyNumberTimesTwo() {return _myNumber * 2; }
public IBar { get{ return _bar; } }
}
public static void Main(string[] args)
{
var container = new UnityContainer();
container.RegisterType<IBar, Bar>();
// QUESTION: So how should I Register and Resolve the container to achive
// the line below?
IFoo f = new Foo(999, container.ResolveType<IBar>()); // This should be replaced upon your answer
Console.WriteLine(f.Bar.SatNumber + f.GetMyNumberTimesTwo());
}