0

使用我的代码,我现在决定需要多个屏幕来在按钮和背景将发生变化的位置之间切换我认为最简单的方法是定义面板类,然后创建一个框架,但我没有知道如何将框架上的所有面板连接在一起。我知道每个面板上我想要哪些按钮和图像,但我不知道您如何定义面板并通过按钮单击链接它们

import os
import pygame
import wx
import os
import game

class MainPanel(wx.Panel):
    def __init__(self,parent,id):
        image_file='main_screen.jpg'#loading an image file from the folder
        bmp=wx.Bitmap(image_file)
        self.bitmap = wx.StaticBitmap(self, wx.ID_ANY, bmp, (0, 0))

        PlayButton=wx.Bitmap('play.jpg', wx.BITMAP_TYPE_ANY)
        self.PlayButton=wx.BitmapButton(self.bitmap, -1, PlayButton, pos=(190,300))
        self.PlayButton.Bind=(wx.EVT_BUTTON, self.opengame)

        RulesButton=wx.Bitmap('rules.jpg', wx.BITMAP_TYPE_ANY)
        self.RulesButton=wx.BitmapButton(self.bitmap, -1, RulesButton, pos=(190,370))
        self.RulesButton.Bind=(wx.EVT_BUTTON, self.openrules)

        ControlsButton=wx.Bitmap('controls.jpg', wx.BITMAP_TYPE_ANY)
        self.ControlsButton=wx.BitmapButton(self.bitmap, -1, ControlsButton, pos=(190,440))
        #self.ControlsButton.Bind=(wx.EVT_BUTTON, self.closeMe)

        ExitButton=wx.Bitmap('exit.jpg', wx.BITMAP_TYPE_ANY)
        self.ExitButton=wx.BitmapButton(self.bitmap,-1,ExitButton,pos=(190,510))
        self.ExitButton.Bind(wx.EVT_BUTTON, self.closeexit) 

        self.Bind(wx.EVT_CLOSE, self.closewindow)

class ControlPanel(wx.Panel):
    def __init__(self,parent,id):
        wx.Panel.__init__(self, parent, id=wx.ID_ANY)
        image_file='controls.jpg'#loading an image file from the folder
        bmp=wx.Bitmap(image_file)
        self.bitmap2 = wx.StaticBitmap(self, wx.ID_ANY, bmp, (0, 0))

        BackButton=wx.Bitmap('back.jpg',wx.BITMAP_TYPE_ANY)
        self.BackButton=wx.BitmapButton(self.bitmap2,-1,BackButton, pos=400,100)
        self.BackButton.Bind=(wx.EVT_BUTTON, self.goback)

class RulesPanel(wx.Panel):
    def __init__(self,parent,id):
        wx.Panel.__init__(self, parent, id=wx.ID_ANY)
        image_file='rules.jpg'#loading an image file from the folder
        bmp=wx.Bitmap(image_file)
        self.bitmap3 = wx.StaticBitmap(self, wx.ID_ANY, bmp, (0, 0))

        BackButton=wx.Bitmap('back.jpg',wx.BITMAP_TYPE_ANY)
        self.BackButton=wx.BitmapButton(self.bitmap3,-1,BackButton, pos=400,100)
        self.BackButton.Bind=(wx.EVT_BUTTON, self.goback)

class MainFrame(wx.Frame):
    def __init__(self,parent,id):
        wx.Frame.__init__(self,parent,id,'Compsci Vs. Sheep: The Game',size=(640,640))

    def openrules(self,event):


    def opengame(self):
    game.start()

    def opencontrols(self,event):
    ?
    def goback(self,event):
    ?
    def closewindow(self,event):
    self.Destroy()
    pygame.mixer.quit()
def closeexit

if __name__=='__main__':
    pygame.mixer.init(frequency=22050, size=-16, channels=2, buffer=4096)
    pygame.mixer.music.load("exorcist.ogg")
    pygame.mixer.music.play(-1)#music playing in program
    app=wx.PySimpleApp()
    frame=menu(parent=None,id=-1)
    frame.Show()#shows the screen
    app.MainLoop()

这是我的新代码,仍然不起作用

import os
import pygame
import wx

def switch_to(name):
    print "Pseudo switch",name



class MainFrame(wx.Frame):
    def __init__(self,parent,id):
        wx.Frame.__init__(self,parent,id,'Compsci Vs. Sheep: The Game',size=(640,640))

        self.box = wx.BoxSizer()

        self._panels = {}
        self._panels['main'] = MainPanel(self, -1)
        self._panels['rules'] = RulesPanel(self, -1)
        self._panels['rules'].Hide()

        self.box.Add(self._panels['main'],1,wx.EXPAND)
        self.box.Add(self._panels['rules'],1,wx.EXPAND)

        self.SetSizer(self.box)

    def switch_panel(self, name):
        print "Switching to",name
        return
        for key, panel in self._panels.iteritems():
            if key != name:
                panel.Hide()
            else:
                panel.Show(True)        
        self.Layout()

class MainPanel(wx.Panel):
    def __init__(self,parent,id):
        wx.Panel.__init__(self,parent,id=wx.ID_ANY)
        image_file='main_screen.jpg'#loading an image file from the folder
        bmp=wx.Bitmap(image_file)
        self.bitmap = wx.StaticBitmap(self, wx.ID_ANY, bmp, (0, 0))

        PlayButton=wx.Bitmap('play.jpg', wx.BITMAP_TYPE_ANY)
        self.PlayButton=wx.BitmapButton(self,-1, PlayButton, (190,300), (244,60))

        RulesButton=wx.Bitmap('rules.jpg', wx.BITMAP_TYPE_ANY)
        self.RulesButton=wx.BitmapButton(self, -1, RulesButton, (190,300), (244,60))
        self.RulesButton.Bind=(wx.EVT_BUTTON, parent.switch_panel)

class RulesPanel(wx.Panel):
    def __init__(self,parent,id):
        wx.Panel.__init__(self, parent, id=wx.ID_ANY)
        image_file='rules.jpg'#loading an image file from the folder
        bmp=wx.Bitmap(image_file)
        self.bitmap = wx.StaticBitmap(self, wx.ID_ANY, bmp, (0, 0))

if __name__=='__main__':
    pygame.mixer.init(frequency=22050, size=-16, channels=2, buffer=4096)
    pygame.mixer.music.load("exorcist.ogg")
    pygame.mixer.music.play(-1)#music playing in program
    app = wx.PySimpleApp()
    frame = MainFrame(parent=None,id=-1)
    frame.Show()#shows the screen
    app.MainLoop()
4

1 回答 1

0

您可以在框架构造函数中创建所有面板并将它们放在字典中。然后,您可以创建一个名为的函数,该函数switch_panel隐藏除您希望显示的面板之外的所有面板。例子:

def MyFrame(wx.Frame):
    # Dict for storing the panels.
    _panels = {}

    def __init__(self, parent, id):
        wx.Frame.__init__(self, parent, id, 'Example')

        # Create all the panels.
        self._panels['main'] = MainPanel(self, -1)
        self._panels['control'] = ControlPanel(self, -1)
        self._panels['rules'] = RulesPanel(self, -1)

        # Hide all the panels initially.
        for key, panel in self._panels.iteritems():
            panel.Hide()

        # Show the main panel.
        self.switch_panel('main')

    def switch_panel(self, name):
        """Function for switching between the frame's panels."""
        for key, panel in self._panels.iteritems():
            if key != name:
                panel.Hide()
            else:
                panel.Show(True)

现在,每当您switch_panel使用“main”、“control”或“rules”调用时,都会显示该面板,而其他面板将被隐藏。


如何switch_panel点击按钮?

将事件处理程序绑定到按钮,例如

my_button = wx.Button(self, -1, 'Click me!')

my_button.bind(
    wx.EVT_BUTTON,
    lambda e: self.switch_panel('control')
)
于 2012-10-25T11:51:48.990 回答