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目前我正在尝试将 Keith Rule 的 Texas Holdem Hand Evaluator 移植到 Omaha Hi:

在对算法进行了更多思考之后,我找到了一个解决方案,它为我提供了正确的手牌百分比,一切都很好..

但这真的很慢。我怎样才能加快速度?

由于我现在唯一要做的就是查找普通的五张牌,因此 LUT 可能适合我。有人集成过吗?

static void Main(string[] args)
    {
        long count = 0;
        double player1win = 0.0, player2win=0.0;
        ulong player1 = Hand.ParseHand("Ad Kd As Ks");
        ulong player2 = Hand.ParseHand("Th 5c 2c 7d");
        foreach (ulong board in Hand.Hands(0, player1 | player2, 5))
        {
            uint maxplayer1value = 0, maxplayer2value = 0;
            foreach (ulong boardcards in Hand.Hands(0, ulong.MaxValue ^ board, 3))
            {
                foreach (ulong player1hand in Hand.Hands(0Ul, ulong.MaxValue ^ player1, 2))
                {
                    uint player1value = Hand.Evaluate(player1hand | boardcards, 5);
                    if (player1value > maxplayer1value) maxplayer1value = player1value;

                }
            }
            foreach (ulong boardcards in Hand.Hands(0, ulong.MaxValue ^ board, 3))
            {
                foreach (ulong player2hand in Hand.Hands(0UL, ulong.MaxValue ^ player2, 2))
                {
                    uint player2value = Hand.Evaluate(player2hand | boardcards, 5);
                    if (player2value > maxplayer2value) maxplayer2value = player2value;

                }
            }

            if (maxplayer1value > maxplayer2value)
            {
                player1win += 1.0;
            }
            else if (maxplayer2value > maxplayer1value)
            {
                player2win += 1.0;
            }
            else
            {
                player1win += 0.5;
                player2win += 0.5;
            }
            count++;
        }
        Console.WriteLine("Player1: {0:0.0000} Player2: {1:0.0000} Count: {2}", player1win / count * 100, player2win / count * 100, count);
        Console.ReadLine();       
    }
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2 回答 2

3

看起来您正在尝试创建权益计算器。我也这样做过,但不是为了奥马哈(德州扑克)。有了当时的玩家来评估,我每秒大约有 200K 手,这可以立即给出足够准确的结果。如果只有两个玩家要评估,我每秒最多可以得到 400 万次评估。

我将位掩码用于手。一个 64 位整数,表示卡片、手牌或整个棋盘。显然,您实际上只需要其中的 52 个。通过使用按位运算符,事情进展得相当快。这是我项目中的一个快速示例(在 C++ 中)。它使用 2 + 2 评估器进行快速查找:


        while (trial < trials) {
                /** I use here a linked list over the hand-distributions (players).
                  * This is kind of natural as well, as circle is the basic
                  * shape of poker.
                  */
                pDist = pFirstDist;

                unsigned __int64 usedCards = _deadCards;
                bool collision;

                /** Here, we choose random distributions for the comparison.
                  * There is a chance, that two separate distributions has
                  * the same card being picked-up. In that case, we have a collision,
                  * so do the choosing again.
                  */
                do {
                        pDist->Choose(usedCards, collision);

                        /** If there is only one hand in the distribution (unary),
                          * there is no need to check over collision, since it's been
                          * already done in the phase building them (distributions).
                          */
                        if (pDist->_isUnary)
                                collision = false;

                        pDist = pDist->_pNext;
                } while (pDist != pFirstDist && !collision);

                if (collision) {
                        /** Oops! Collision occurred! Take the next player (hand-
                          * distribution and do this all over again.
                          *
                          */
                        pFirstDist = pDist->_pNext;

                        continue;
                }

                unsigned __int64 board = 0;

                /** Pick a board from the hashed ones, until it's unique compared to
                  * the distributions.
                  *
                  */
                do {
                        if (count == 1) {
                                board = boards[0];
                                collision = false;
                        } else {
                                board = boards[Random()];
                                collision = (board & usedCards) != 0;
                        }
                } while (collision);

                board |= _boardCards;

                int best = 0, s = 1;

                do {
                        pDist->_currentHand |= board;

                        unsigned long i, l = static_cast<unsigned long>(pDist->_currentHand >> 32);
                        int p;
                        bool f = false;

                        /** My solution to find out the set bits.
                          * Since I'm working on a 32-bit environment, the "64-bit"
                          * variable needs to be split in to parts.
                          */
                        if (_BitScanForward(&i, l)) {
                                p = _evaluator->_handRanks[53 + i + 32]; // Initial entry to the 2 + 2 evaluator hash.
                                l &= ~(static_cast<unsigned long>(1) << i);
                                f = true;
                        }

                        if (f)
                                while (_BitScanForward(&i, l)) {
                                        l &= ~(static_cast<unsigned long>(1) << i);
                                        p = _evaluator->_handRanks[p + i + 32];
                                }

                        l = static_cast<unsigned long>(pDist->_currentHand & 0xffffffff);

                        if (!f) {
                                _BitScanForward(&i, l);

                                p = _evaluator->_handRanks[53 + i];
                                l &= ~(static_cast<unsigned long>(1) << i);
                        }

                        while (_BitScanForward(&i, l)) {
                                l &= ~(static_cast<unsigned long>(1) <<_handRanks[p + i];
                        }

                        pDist->_rank = p;

                        /** Keep the statistics up. Please do remember, that
                          * equity consist of ties as well, so it's not a percentual
                          * chance of winning.
                          */
                        if (p > best) {
                                pWinner = pDist;
                                s = 1;
                                best = p;
                        } else if (p == best)
                                ++s;

                        pDist = pDist->_pNext;
                } while (pDist != pFirstDist);

                if (s > 1) {
                        for (unsigned int i = 0; i _rank == best) {
                                        _handDistributions[i]->_ties += 1.0f / s;
                                        _handDistributions[i]->_equity += 1.0f / s;
                                }
                } else {
                        ++pWinner->_wins;
                        ++pWinner->_equity;
                }

                ++trial;

                pFirstDist = pDist->_pNext;
        }

请参考 2 + 2 评估器,它很容易适应您自己的需求。

于 2009-09-18T19:37:25.583 回答
1

这可能会有所帮助:

可以在此处找到现成的 Objective-C(和 Java)德州扑克 7 张和 5 张牌评估器的示例,并在此处进一步解释。它将手牌“加起来”以生成足以表征手牌以确定排名的索引。

欢迎在其中找到的电子邮件地址提供所有反馈

于 2011-04-12T23:30:58.043 回答