好吧,我(正在尝试)创建一个对象系统,我可以在其中从文件夹加载类或 .java 文件,可能称为“插件”,它们将添加到名为“base”的数组列表中,base 将控制对象并循环它们,别担心,我有一切的例子。
但我先解释一下它是如何工作的。
这些插件将从(BaseHack)扩展一个基类,所有扩展BaseHack的对象都将添加到数组列表中。我编写自己的类并将它们手动添加到arraylist,但我在想人们是否可以制作自己的类并将它们加载到插件目录中,而不是我手动执行。
代码示例:扩展对象库的东西:
package crow.ingame.hacks;
import java.awt.AWTException;
import java.awt.MouseInfo;
import java.awt.Robot;
import java.awt.event.InputEvent;
import java.awt.event.KeyEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.List;
import net.minecraft.src.Entity;
import net.minecraft.src.EntityLiving;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.MouseHelper;
import net.minecraft.src.Packet19EntityAction;
import org.lwjgl.input.Keyboard;
import crow.controller.BaseHack;
import crow.controller.BaseHackController;
import crow.main.Crow;
public class BunnyHop extends BaseHack{
public float clickDelay = 0;
public BunnyHop()
{
super(true,false,false,"BunnyHop", "-hop", "Auto Hops for pvping", 0xFF75ffaf , Keyboard.KEY_J,Keyboard.KEY_J);
}
@Override
public void onGameTick()
{
if(enabled)
{
if(Crow.mc.inGameHasFocus && Crow.mc.theWorld != null && !(BaseHackController.getBaseByCMD("-nofall").enabled))
{
Robot robot;
try {
robot = new Robot();
robot.keyPress(KeyEvent.VK_SPACE);
} catch (AWTException e) {
e.printStackTrace();
}
}
}
}
@Override
public void onDisable()
{
Robot robot;
try {
robot = new Robot();
robot.keyPress(KeyEvent.VK_SPACE);
robot.keyRelease(KeyEvent.VK_SPACE);
} catch (AWTException e) {
e.printStackTrace();
}
}
}
我如何添加黑客:
public static void AddHacks()
{
//Hacks
Fly fly = new Fly();
Sprint sprint = new Sprint();
Aimbot aimbot = new Aimbot();
KillAura killaura = new KillAura();
AutoBlock autoblock = new AutoBlock();
NoFall nofall = new NoFall();
Freecam freecam = new Freecam();
Xray xray = new Xray();
Step step = new Step();
FullBright fullbright = new FullBright();
BunnyHop hop = new BunnyHop();
base.add(hop);
base.add(fullbright);
base.add(step);
base.add(xray);
base.add(freecam);
base.add(nofall);
base.add(autoblock);
base.add(aimbot);
base.add(sprint);
base.add(killaura);
base.add(fly);
//CMD
Friends friends = new Friends();
CMDController cmdcontroller = new CMDController();
crow.ingame.cmd.Settings settings = new crow.ingame.cmd.Settings();
base.add(settings);
base.add(cmdcontroller);
base.add(friends);
}
有人可以告诉我如何加载像我的兔子跳这样的类,然后将其添加到数组列表中吗?谢谢!<3