也许这可以更清楚。该方法正在返回值......但在返回值后,我无法在程序的其余部分访问它。我对困难的部分发表了评论。
class CharacterStats
{
public int CharacterHitPoints()
{
int Health = 0;
Random rnd = new Random();
Health = rnd.Next(30,70);
return (Health);
}
public int CharacterStrength()
{
int Strength = 0;
Random rnd = new Random();
Strength = rnd.Next(1,20);
return (Strength);
}
}
class ApplicationObject
{
static void Main()
{
string CharName;
string KeepStats;
MonsterAttackRolls GoblinAttack = new MonsterAttackRolls();
MonsterAttackRolls OrcAttack = new MonsterAttackRolls();
MonsterAttackRolls OgreAttack = new MonsterAttackRolls();
MonsterAttackRolls DragonAttack = new MonsterAttackRolls();
MonsterHitPoints GoblinHealth = new MonsterHitPoints();
MonsterHitPoints OrcHealth = new MonsterHitPoints();
MonsterHitPoints OgreHealth = new MonsterHitPoints();
MonsterHitPoints DragonHealth = new MonsterHitPoints();
CharacterStats PlayerHealth = new CharacterStats();
CharacterStats PlayerStrength = new CharacterStats();
Console.WriteLine("Welcome to Realm, the top adventure game in the world! Please enter the name of your character if you wish to continue:");
CharName = Console.ReadLine();
Console.WriteLine("Welcome {0} to Realm! You will be given stats. They may be good or they may be bad.\nYou only get 2 rolls for your stats though, so pick wisely! From there you must fight 4 fearsome beasts.\n If you survive, you will win the game. If you die, well, you die. Press any key to continue.", CharName);
Console.ReadLine();
Console.WriteLine("You will be given a strength number which augments your damage. Your strength can range from 1 - 20.\n A strength of 15 or over gives you a bonus to damage. A strength of 5 or less gives you a penalty. You will be start with a hit point number between 30-70. Good luck!");
Console.ReadLine();
Console.WriteLine("Your first set of stats is:\n Health = {0}.\nYour strength is {1}.\nIf you would like to roll again press 1. If you want to keep your stats press any other key.", PlayerHealth.CharacterHitPoints(), PlayerStrength.CharacterStrength());
KeepStats = Console.ReadLine();
if (KeepStats == "1")
{
Console.WriteLine("So you want a second set of stats. Okay.\n Your health is now: {0}.\n Your strength is now: {1}.", PlayerHealth.CharacterHitPoints(), PlayerStrength.CharacterStrength());
Console.ReadLine();
}
Console.WriteLine("Okay {0} you are ready to go. Good luck!\n. Once again, your stats are: Health: {1}\n Strength: {2}", CharName, //How do I access the return value? x 2?;
Console.ReadLine();
}
}
}
注释就在上面的行中,这是我想要放置返回值并可以访问程序其余部分的位置。