当我将一个模块(使用OpenGL
and glm
)(作为一个单独的程序测试和编译好的)添加到一个大程序中时。在项目中编译glm时出现错误:
1>d:\program files (x86)\microsoft visual studio 9.0\vc\include\glm\core\type_gentype.hpp(48) : error C2332: “class”: missing tag name
1>d:\program files (x86)\microsoft visual studio 9.0\vc\include\glm\core\type_gentype.hpp(48) : error C2011: “<unnamed-tag>”: “enum” type redefinition
1> c:\program files\microsoft sdks\windows\v6.0a\include\shlobj.h(3599) : see declaration of '<unnamed-tag>'
我搜索了谷歌,在这里发现了类似的问题。答案说头文件序列有问题,但我不知道如何解决。
中的代码,glmtype_gentype.hpp
中的代码。
namespace glm
{
enum profile
{
nice,
fast,
simd
};
namespace detail
{
template
<
typename VALTYPE,
template <typename> class TYPE //**The error indicator pointing at here**
>
struct genType
{
public:
enum ctor{null};
typedef VALTYPE value_type;
typedef VALTYPE & value_reference;
typedef VALTYPE * value_pointer;
typedef VALTYPE const * value_const_pointer;
typedef TYPE<bool> bool_type;
typedef sizeType size_type;
static bool is_vector();
static bool is_matrix();
typedef TYPE<VALTYPE> type;
typedef TYPE<VALTYPE> * pointer;
typedef TYPE<VALTYPE> const * const_pointer;
typedef TYPE<VALTYPE> const * const const_pointer_const;
typedef TYPE<VALTYPE> * const pointer_const;
typedef TYPE<VALTYPE> & reference;
typedef TYPE<VALTYPE> const & const_reference;
typedef TYPE<VALTYPE> const & param_type;
//////////////////////////////////////
// Address (Implementation details)
value_const_pointer value_address() const{return value_pointer(this);}
value_pointer value_address(){return value_pointer(this);}
//protected:
// enum kind
// {
// GEN_TYPE,
// VEC_TYPE,
// MAT_TYPE
// };
// typedef typename TYPE::kind kind;
};
template
<
typename VALTYPE,
template <typename> class TYPE
>
bool genType<VALTYPE, TYPE>::is_vector()
{
return true;
}
enum
中的重新定义部分c:\program files\microsoft sdks\windows\v6.0a\include\shlobj.h(3599)
enum
{ // **The error indicator pointing at here**
BMICON_LARGE = 0,
BMICON_SMALL
};
#undef INTERFACE
#define INTERFACE IBanneredBar
// the rest of the shlobj.h file