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我正在尝试在 qgraphicsview 中实现一个基本的 qtimer,但似乎无法使其正常工作。

这是我的 main.cpp 代码:

int main(int argc, char * argv[]) {


    QApplication app(argc, argv);//should stay on the stack

    QGraphicsScene * scene = new QGraphicsScene();//this is the scene -- the canvas that holds everything!

    // a view just adds stuff to the scene in that view port

    QGraphicsView * view = new Game(scene);//create a new view

    return app.exec();
}

这是视图标题...注意 qtimer 和 Advance 功能

class View: public QGraphicsView {//inherits qwidget -- so we can make it full screen there

    Q_OBJECT

    public:
        View(QGraphicsScene * _scene);//this is responsible for setting up the screen and instantiating several elements
        ~View();

    protected://variables
        QGraphicsScene * scene;
        QTimer * timer;


    protected://functions

        int const int_height();//converts qreal to an int
        int const int_width();

        qreal const height();// 
        qreal const width();//this is the actual qreal floating point number 

        virtual void paintEvent(QPaintEvent * event) {};
        void timerEvent(QTimerEvent * event) {cout << "HELLO << ads" << endl;};
        virtual void keyPressEvent(QKeyEvent * event) {};
        virtual void update() = 0;


        void advance() { cout << "HELLO WORLD" << endl;}        
    private:
        qreal _height;
        qreal _width;

};

最后,我的视图实现构造函数:

View::View(QGraphicsScene * _scene) : QGraphicsView(_scene) {


    scene = _scene;//set the scene which is the parent over this 


    this->showMaximized();

    QRectF geometry = this->contentsRect();

    _height = geometry.height();
    _width = geometry.width();

    this->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    this->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);

    scene->setSceneRect(0, 0, this->int_width(), this->int_height());
    // this->centerOn(qreal(0), qreal(0));

    this->setGeometry(0, 0, _width, _height);
    this->setFixedSize(_width, _height);


    timer = new QTimer(this);
    connect(timer, SIGNAL(timeout()), scene, SLOT(advance()));
    timer->start(1000);
    timer->setInterval(100);



}   
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1 回答 1

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您需要将您的 Advance() 函数声明为头文件中的一个插槽。否则 Qt 不知道这个特定的函数是一个槽:

protected slots:
    void advance() { cout << "HELLO WORLD" << endl; } 

然后,您将超时信号连接到场景中的 Advance() 插槽 - 但您在视图中声明了它。当您当前在视图中时,您可以使用this指针将信号连接到您的视图。像这样更改您的连接:

connect(timer, SIGNAL(timeout()), this, SLOT(advance())); 
//                                ^^^^

[编辑] 作为一个侧节点:您正在创建一个 QGraphicsView 类型的子类Game,但您显示了View. Game如果继承自,这可能无关紧要View

于 2012-10-22T08:08:59.130 回答