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I'm using a uinput to control an Android phone from my PCs mouse and keyboard.

The problem I'm having is that I can't get the cursor position to match up to what's being sent from the PC as Android is accelerating/smoothing them (which is an absolute requirement for this project).

I've tried relative mouse movements using EV_REL. I've also tried absolute positioning using EV_ABS and BTN_TOUCH to simulate a touchscreen but, strangely, this too has acceleration.

Is there a way of either disabling acceleration or sending absolute positioned click events?

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