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我正在尝试在 JavaScript 中创建一系列 vector3,我正在尝试为 openGL 立方体创建顶点、边缘、面结构,现在我对 JavaScript 很陌生,但由于 HTML5 支持它,我觉得 JS 应该是我理解的语言,现在:),

现在我不知道如何在 JS 中声明一个结构,然后我将如何将它实现为数组类型?

我有类似的东西,但我不确定这是否正确。

var vector3 = (x=0,y=0,z=0);

但是那我将如何将它用于数组?

为帮助喝彩。

4

4 回答 4

1

我会写一个构造函数

function Vector(x,y,z){
    this.dimension = 0;
    if( undefined !== x ) this.dimension = 1, this.x = x || 0;
    else this.x = 0;
    if( undefined !== y ) this.dimension = 2, this.y = y || 0;
    else this.y = 0;
    if( undefined !== z ) this.dimension = 3, this.z = z || 0;
    else this.z = 0;
}
Vector.prototype = Object.create(null, {
    length: {
        get: function(){
            return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
        }
    },
    add : {
        value: function(v){
            var d = Math.max(this.dimension, v.dimension), x, y, z;
            if( d > 0 ) x = (this.x || 0) + (v.x || 0);
            if( d > 1 ) y = (this.y || 0) + (v.y || 0);
            if( d > 2 ) z = (this.z || 0) + (v.z || 0);
            return new Vector(x, y, z);
        }
    }
});

var vector3 = new Vector(0,0,0);
于 2012-10-21T16:29:07.783 回答
1

我会创建一个对象:

var vector3 = {
    x:0,
    y:0,
    z:0
};

您可以使用以下代码访问各个字段:

var tmp = vector3.x;

在向量中放置点

var myPolygon = [
    {x: 3, y: 8, z: -8},
    {x: 3, y: 4, z: 10},
    {x: 9, y: 8, z: -8},
];

你也可以用它写一个向量类型,这样你就不必每次都写x, y, 和:z

var vec3 = {x:0,y:0,z:0};

var demoVec = vec3;
var demo2Vec = vec3;
demoVec.x+=demo2Vec.y;
于 2012-10-21T16:11:34.473 回答
1

使用 javascript 对象:

var vector1 = {x:0,y:0,z:0};
var vector2 = {x:10,y:0,z:0};

//example function to find scalar distance between two points
function distance(v1,v2){
    return Math.sqrt(Math.pow((v1.x-v2.x),2) + Math.pow((v1.y-v2.y),2) + Math.pow((v1.z-v2.z),2));
}
var d = distance(vector1,vector2); //returns 10
console.log(d);
于 2012-10-21T16:14:13.487 回答
1

我喜欢 Tobias Springer 的解决方案,但您也可以使用实用方法创建矢量对象:

Vector = function(x, y, z) {
  this._init(x, y, z);
};

Vector.prototype = {

  /**
   * Fixed Constructor.
   */
  constructor: Vector,

  x: null,

  y: null,

  z: null,

  /**
   * Add documentation!
   */
  _init: function(x, y, z) {
    this.x = x;
    this.y = y;
    this.z = z;
  },

  /**
   * Add documentation!
   */
  add: function(otherVector) {
    return new Vector(this.x + otherVector.x,
        this.y + otherVector.y, this.z + otherVector.z);
  },

  /**
   * Add documentation!
   */
  scalarProduct: function(otherVector) {
    return this.x * otherVector.x + this.y * otherVector.y
        + this.z * otherVector.z;
  },

  /**
   * From Asad's answer. Returns the distance between this vector
   * and <code>otherVector</code>.
   * @param otherVector {Vector}
   * @returns {Number}
   */
  distance: function(otherVector) {
    return Math.sqrt(Math.pow((this.x-otherVector.x),2)
        + Math.pow((this.y-otherVector.y),2)
        + Math.pow((this.z-otherVector.z),2));
  }
  // and so on....
};

所以,你会像这样使用它:

var vector1 = new Vector (1, 1, 1);
var vector2 = new Vector (1, 0, 1);

var addedVector = vector1.add(vector2); // --> = (2, 1, 2)
var scalarProduct = vector1.scalarProduct(vector2); // --> = 2
于 2012-10-21T16:18:23.800 回答