再次回来问愚蠢的问题...... :)
我做了一些功能,一个用于存储图像,一个用于检索,一个用于检查图像是否已加载。图像存储在这样的数组中:
tiles = [ ["ID", "Image Object", "Loaded boolean"] ];
然而,Javascript 运行我的代码的顺序让我大吃一惊。我添加了几个 console.logs 来查看代码中发生了什么,这就是我得到的:
START
Storing http://funxion.wippiespace.com/js/mario/question.gif...
Storing http://funxion.wippiespace.com/js/mario/wall.gif...
Storing http://funxion.wippiespace.com/js/mario/floor.gif...
Map.draw initiated
Checking if all images are loaded...
Amount of tile images = 3
Checking [0]
[0]: q,[object HTMLImageElement],false is not loaded
Images not loaded!
http://funxion.wippiespace.com/js/mario/question.gif stored!
http://funxion.wippiespace.com/js/mario/wall.gif stored!
http://funxion.wippiespace.com/js/mario/floor.gif stored!
我不明白为什么loaded=true 是最后一件事。另外,我试过把 setTimeout(this.draw, 1000); 在 Map.prototype.draw 中,因此在再次检查 allImgLoaded 之前会有 1 秒的延迟,这是行不通的。没有加载检查图纸工作正常。此外, Start() 在 .
编码:
var canvas = document.getElementById("surface");
var ctx = canvas.getContext("2d");
function Map()
{
this.tiles = [];
}
Map.prototype.draw = function(tileid)
{
console.log("Map.draw initiated");
if (!allImgLoaded(this.tiles))
{
console.log("Images not loaded!");
}
else
{
console.log("All good, proceeding.");
var img = this.getImg(tileid);
ctx.drawImage(img, 100, 100);
}
}
Map.prototype.storeImg = function(identifier, imgSrc)
{
var nextIndex = this.tiles.length;
var tile = [identifier, new Image(), false];
tile[1].src = imgSrc;
console.log("Storing " + imgSrc + "...");
tile[1].onload = function()
{
tile[2] = true;
console.log(this.src + " stored!");
}
this.tiles[nextIndex] = tile;
}
Map.prototype.getImg = function(identifier)
{
for (var i in this.tiles)
{
console.log("Checking index " + i + " for " + identifier + "...");
if (this.tiles[i][0] === identifier)
{
console.log("Found " + this.tiles[i][1] + "! Returning it now.");
return this.tiles[i][1];
}
}
}
function allImgLoaded(array)
{
console.log("Checking if all images are loaded...");
console.log("Amount of tile images = " + array.length);
for (var i in array)
{
console.log("Checking ["+i+"]");
if(array[i][2] === false)
{
console.log("["+i+"]: " + array[i] + " is not loaded");
return false;
}
}
console.log("All loaded!");
return true;
}
function Start()
{
console.log("START");
var mappi = new Map();
mappi.storeImg("q", "http://funxion.wippiespace.com/js/mario/question.gif");
mappi.storeImg("w", "http://funxion.wippiespace.com/js/mario/wall.gif");
mappi.storeImg("f", "http://funxion.wippiespace.com/js/mario/floor.gif");
mappi.draw("w");
}