我有一个我希望能够滚动的地图。滚动工作,但现在因为地图在我的菜单下,用于单击菜单中某些内容的 mousedown 事件会触发该侦听器和地图拖动侦听器,因为地图超出它的图层大小并在菜单下。有没有办法限制这个?
代码:
//set main namespace
goog.provide('rh.game');
//get requirements
goog.require('lime.Director');
goog.require('lime.Scene');
goog.require('lime.Layer');
goog.require('lime.RoundedRect');
goog.require('lime.Sprite');
goog.require('lime.Label');
goog.require('rh.house');
// entrypoint
rh.start = function(){
var director = new lime.Director(document.body,1024,768).setDisplayFPS(false),
Game = new lime.Scene(),
menulayer = new lime.Layer().setAnchorPoint(0,0).setPosition(0,568),
menubg = new lime.RoundedRect().setAnchorPoint(0,0).setSize(1024,200).setFill('assets/menubg.png'),
houselbl = new lime.Sprite().setPosition(0, 0).setAnchorPoint(0,0).setFill('assets/storage.png');
flayer = new lime.Layer().setAnchorPoint(0,0).setPosition(0,0).setSize(1024,568),
field = new lime.Sprite().setSize(3000,2500).setAnchorPoint(0,0).setFill('assets/fields.jpg'),
selected_ = -1;
menulayer.appendChild(menubg);
menulayer.appendChild(houselbl);
flayer.appendChild(field);
goog.events.listen(flayer,['mousedown'],function(e){
if(selected_ == 1){
var house = new rh.house().setPosition(e.position.x, e.position.y);
flayer.appendChild(house);
selected_ = -1;
houselbl.setFill('assets/storage.png');
}
e.startDrag(false, new goog.math.Box(-1932, 0, 0, -1976));
});
goog.events.listen(houselbl,['mousedown'],function(e){
selected_ = 1
houselbl.setFill('assets/storages.png');
});
Game.appendChild(flayer);
Game.appendChild(menulayer);
director.replaceScene(Game);
}
感谢您的阅读。