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这是我的应用程序的最后一步,其他一切都完成了。

我正在使用 cocos2d,无论我做什么,我都无法让应用程序旋转。它只能按照我的应用程序设置方式旋转横向。

这是我的 GameConfig.h

#ifndef __GAME_CONFIG_H
#define __GAME_CONFIG_H

//
// Supported Autorotations:
//      None,
//      UIViewController,
//      CCDirector
//
#define kGameAutorotationNone 0
#define kGameAutorotationCCDirector 1
#define kGameAutorotationUIViewController 2

//
// Define here the type of autorotation that you want for your game
//
#define GAME_AUTOROTATION kGameAutorotationUIViewController

#endif // __GAME_CONFIG_H

还有我的 AppDelegate 的applicationDidFinishLaunching方法,

#if GAME_AUTOROTATION == kGameAutorotationUIViewController
    //[director setDeviceOrientation:kCCDeviceOrientationPortrait];
    [director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft];
#else
   // [director setDeviceOrientation:kCCDeviceOrientationPortrait];
    [director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft];
#endif

和根控制器

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {

    return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) );
    }

-(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
    //
    // Assuming that the main window has the size of the screen
    // BUG: This won't work if the EAGLView is not fullscreen
    ///
    CGRect screenRect = [[UIScreen mainScreen] bounds];
    CGRect rect = CGRectZero;


    if(toInterfaceOrientation == UIInterfaceOrientationPortrait || toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)      
        rect = screenRect;

    else if(toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight)
        rect.size = CGSizeMake( screenRect.size.height, screenRect.size.width );

    CCDirector *director = [CCDirector sharedDirector];
    EAGLView *glView = [director openGLView];
    float contentScaleFactor = [director contentScaleFactor];

    if( contentScaleFactor != 1 ) {
        rect.size.width *= contentScaleFactor;
        rect.size.height *= contentScaleFactor;
    }
    glView.frame = rect;
}

在 Info.plist 中,我在支持的列表中有两个横向。

我究竟做错了什么?

谢谢

4

1 回答 1

1

尝试添加这一行

[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];

到你的applicationDidFinishLaunching:方法

于 2012-10-17T09:44:19.747 回答