我有一个向量,它添加了包含SDL_Surface
指针作为数据成员的对象,这意味着我必须使用复制构造函数来实现指针的深层复制。该对象释放析构函数中的表面(指针),这就是问题发生的地方。在将对象添加到向量中的那一刻(通过按下按钮)程序崩溃但是当我SDL_FreeSurface(surface)
从析构函数中取出(内存泄漏)时,当我将对象添加到向量时程序不会崩溃。如何正确地将对象添加到向量中?有些人可能认为问题在于析构函数试图删除悬空指针,但错误发生在向量中创建对象时。
class Block{
public:
Block(int x, int y, MediaFunctions &M_Functions);
Block(const Block& source);
~Block();
private:
SDL_Surface *block_surface_names;
SDL_Surface *block_surface_hours;
SDL_Surface *block_names_detected;
SDL_Surface *block_hours_detected;
SDL_Rect block_rect_names;
SDL_Rect block_rect_hours;
};
////////////////////
Block::Block(int x, int y, MediaFunctions &M_Functions){
block_surface_names = M_Functions.LoadOptimizedImage("block_names.png");
block_surface_hours = M_Functions.LoadOptimizedImage("block_hours.png");
block_names_detected = M_Functions.LoadOptimizedImag("block_names_detected.png");
block_hours_detected = M_Functions.LoadOptimizedImag("block_hours_detected.png");
block_rect_names.x = x;
block_rect_names.y = y;
block_rect_names.w = block_surface_names -> w;
block_rect_names.h = block_surface_names -> h;
block_rect_hours.x = block_rect_names.x + block_rect_names.w;
block_rect_hours.y = block_rect_names.y;
block_rect_hours.w = block_surface_hours -> w;
block_rect_hours.h = block_surface_hours -> h;
}
//copy
Block::Block(const Block& source)
{
block_surface_names = source.block_surface_names;
block_surface_hours = source.block_surface_hours;
block_names_detected = source.block_names_detected;
block_hours_detected = source.block_hours_detected;
}
Block::~Block(){
//having this is necessary obviously- crashes program
//removing this causes the program not to crash
SDL_FreeSurface(block_surface_hours);
SDL_FreeSurface(block_surface_names);
SDL_FreeSurface(block_hours_detected);
SDL_FreeSurface(block_names_detected);
}
//where the object with SDL_FreeSurface() in the dtor is added to vector - crash!
void Control::HandleEvents(SDL_Event &event, MediaFunctions &M_Functions){
if(event.type == SDL_KEYDOWN){
if( event.key.keysym.sym == SDLK_a )
//append a block instance using copy constructor
BlockVector.push_back(Block (Block(100,100, M_Functions) ) );
}
}