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我需要一些帮助......好吧,我正在我的游戏中创建一个长关卡。我的水平分辨率是 1280 x 960(高度 x 2),问题是当相机跟随物体时,我只能在 640 x 960 区域上画线,即使我画了我的线也会在 640 x 960 区域上画线在 1100 高度区域的某个地方...我无法弄清楚...线和相机来自电晕文档,而 moveCamera 来自 EggBreaker 示例...谢谢!

W = display.contentWidth;
H = display.contentHeight;

local function createPlatform(event)
if (event.phase == "began") then
        if(line) then
            line.parent:remove(line);
        end
        x = (event.x - (W/2 - 80));
        y = (event.y - (H/2));
        line = display.newLine(W/2 - 80, H/2, event.x, event.y)
        line.width = 5;
        physics.addBody(line, "static", {shape = {0, 0, x, y}});
        line.isBullet = true;
    end
    if (event.phase == "moved") then
        x = (event.x - (W/2 - 80));
        y = (event.y - (H/2));
        if (line) then
            line.parent:remove(line);
        end
        line = display.newLine(W/2 - 80, H/2, event.x, event.y)
        line.width = 5;
        physics.addBody(line, "static", {shape = {0, 0, x, y}});
        line.isBullet = true;
    end
    if (event.phase == "ended") then

    end
end

Runtime:addEventListener("touch", createPlatform)



--Camera follows bolder automatically
local function moveCamera()
  if (obj.x > 320 and obj.x < 960) then
    gameGroup.x = -obj.x + 320
  end
end


Runtime:addEventListener( "enterFrame", moveCamera )
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1 回答 1

1

你打电话时

fileTwo:stop();

您正在调用transition.cancel( null ),并且似乎使用 null 调用此函数会导致奇怪的行为。

如果你把这个放在fileTwo上

if(self.AnimationTransition ~= nil) then
    transition.cancel( self.AnimationTransition )
end

问题消失了。

于 2014-05-15T22:20:38.007 回答