我正在创建一个聊天程序,其中包含我在新版本的 JavaFx 场景构建器中创建的 GUI。我有一个扩展应用程序的主要方法,并且在我的 GUI 中有一个 simpleController(控制所有按钮、标签、anchorPanes 等)。
除此之外,我有一个可以接收和发送消息的服务器应用程序。为此,我创建了以下简单协议:
命令/说明:
- 1 - 请求连接权限,同时请求用户ID(服务器找出有多少用户在线并添加id+1)
- 2 - 聊天,客户端发送一个 ID 和一个字符串消息(示例:21
Hello(注意所有这些都在单独的行上)) - 3 - 断开客户端。
- 4 - 显示所有在线客户端的列表。
- 5 - 询问还有谁在线(这仅在用户连接时使用,他需要知道有多少用户在线才能更新 GUI)。
- 10 - 如果服务器返回 10 消息,则各种错误,这意味着客户端刚刚执行的调用是错误的或无法
完成!
使用这个简单的逻辑,我应该很容易让用户连接、聊天和断开连接。然而,事实证明,本应是一项简单的任务却成了我最糟糕的噩梦。
到目前为止,我的用户连接到该程序没有问题,并且可以同时连接更多用户。
当我想在服务器和客户端之间发送和接收消息时,事情开始变得棘手。
我不知道如何在使用线程时更新我的 GUI。我试图阅读 Task 类,但我无法看到是否应该使用它而不是线程或者线程应该将它作为参数。
我应该创建一个新类来侦听输入并使该类扩展线程吗? 或者
线程应该在我的 simpleController 类中运行吗?
主要的
public class Main extends Application{
public static void main(String[] args) throws IOException{
Application.launch(Main.class, (java.lang.String[]) null);
}
@Override
public void start(Stage primaryStage) throws Exception {
try {
AnchorPane page = (AnchorPane) FXMLLoader.load(Main.class.getResource("testingBackground.fxml"));
Scene scene = new Scene(page);
primaryStage.setScene(scene);
primaryStage.setTitle("Chatten");
primaryStage.show();
} catch (Exception ex) {
java.util.logging.Logger.getLogger(Main.class.getName()).log(
java.util.logging.Level.SEVERE, null, ex);
}
}
}
简单控制器
import java.io.IOException;
import java.io.PrintWriter;
import java.net.InetAddress;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.ArrayList;
import java.util.Scanner;
import java.io.IOException;
import java.net.URL;
import java.util.ResourceBundle;
import com.sun.glass.ui.Platform;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.concurrent.Task;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.fxml.Initializable;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextArea;
import javafx.scene.control.TextField;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.AnchorPane;
import javafx.scene.text.Text;
/*
* evt ret array listen med commands da jeg selv kan styre hvilke commands der kommer ind og ud! og brugeren faktisk
* aldrig selv kan vælge!
*/
public class SimpleController extends Thread implements Initializable{
public Button btn_Connect;
public AnchorPane pictureFrame;
public Socket socket = new Socket();
public PrintWriter pw;
public Scanner input;
public int clientId = 1;
public Client client = new Client(socket, pw, input, clientId);
// options!
public TextField txt_userName;
public TextField textField_chat;
// send button
public Button Send;
/*
* current client that the user i connected with, this client is used to send commands and tell other clients who is connected on
* what "ingame chat persons"
*/
public static int currentClientId;
// chatperson username
public Label lbl_userName2;
public Label lbl_userName3;
public Label lbl_chatPerson2;
public Label lbl_Chatperson1_userName;
//Pictures of chat person
public Label chatPerson3;
public Label chatPerson1;
// chat persons textfield
public TextArea txt_ChatPerson1;
//public TextField txt_ChatPerson1;
public TextField txt_ChatPerson2;
public TextField txt_ChatPerson3;
@Override
public void initialize(URL location, ResourceBundle resources) throws NullPointerException {
try {
client.connect();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
pictureFrame.setMaxSize(409, 373);
txt_ChatPerson1.setMinWidth(50);
txt_ChatPerson1.setPrefWidth(50);
txt_ChatPerson1.setMaxWidth(300);
txt_ChatPerson1.setText(" ");
btn_Connect.setOnAction(new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) throws NullPointerException {
connectMeWithOthers(1);
}
});
Send.setOnAction(new EventHandler<ActionEvent>() {
// WORK IN PROGReSS!!
@Override
public void handle(ActionEvent event) {
/*
* new line code:
*/
String x = textField_chat.getText();
txt_ChatPerson1.setText(x);
txt_ChatPerson1.setVisible(true);
System.out.println("x" +x);
txt_ChatPerson1.textProperty().addListener(new ChangeListener<String>() {
@Override
public void changed(
ObservableValue<? extends String> observable,
String oldValue, String newValue) {
// txt_ChatPerson1.setPrefRowCount(5);
txt_ChatPerson1.setPrefWidth(txt_ChatPerson1.getText().length()*7);
//txt_ChatPerson1.setPrefHeight(txt_ChatPerson1.getText().length()*3);
}
});
txt_ChatPerson1.autosize();
client.SendChat(x);
}
});
}
/**
* this method connect the client to the other clients who are online on the server!
* the method calls it self after the user has established connection in order to load the other chat persons online
* if the client is the online user online then it will only load the user
* @param id
*/
protected void connectMeWithOthers(int id) {
try {
int responseId = client.sendCommando(id);
System.out.println(" response id "+responseId);
// finds whom is connected and tries to connect to a spot that is avalibul!
//Response is the ID of the chat persons
switch (responseId) {
case 1:
currentClientId = client.reciveCommando();
client.setClientId(currentClientId);
client.sendString(txt_userName.getText());
connectMeWithOthers(5);
break;
case 5:
int times = client.reciveCommando();
int o = 0;
System.out.println("times: "+times);
while (o != times) {
int j = client.reciveCommando();
System.out.println("j"+ j);
String name = client.reciveString();
System.out.println("Name " +name);
createUser(j, name);
o++;
}
start();
break;
case 10:
System.out.println("Connection fail chat room is full! Please try again later!");
case 8:
start();
break;
default:
break;
}
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
private void createUser(int j, String reciveChat) {
if (j == 1) {
chatPerson1.setVisible(true);
lbl_Chatperson1_userName.setVisible(true);
lbl_Chatperson1_userName.setText(reciveChat);
}else if (j == 2) {
lbl_chatPerson2.setVisible(true);
lbl_userName2.setVisible(true);
lbl_userName2.setText(reciveChat);
}else if (j == 3){
chatPerson3.setVisible(true);
lbl_userName3.setVisible(true);
lbl_userName3.setText(reciveChat);
}else {
Image img = new Image(getClass().getResourceAsStream("Figur.png"));
Label test2 = new Label("", new ImageView(img));
test2.setLayoutX(50);
test2.setLayoutY(30);
test2.setPrefSize(1000, 1000);
pictureFrame.getChildren().addAll(test2);
test2.setVisible(true);
}
}
/*
* denne metode er en rewrite af run metoden.
*/
public void StartClient(){
ClientListner cl = new ClientListner(client);
Task task = new Task<String>() {
@Override
protected String call() throws Exception {
// TODO Auto-generated method stub
return null;
}
};
Thread t = new Thread(task);
cl.start();
while (true) {
if (cl.recived) {
}
}
}
/*
* Run metoden er brugt til at recive data fra andre users og update GUI'en skal muligvis rewrites!?
*
*/
public void run(){
System.out.println("Thread started");
System.out.println(client.getSocket().isConnected());
ClientListner cl = new ClientListner(client);
while (client.getSocket().isConnected()) {
int key = 10;
if (cl.recived) {
try {
key = client.reciveCommando();
System.out.println("jeg er her");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
System.out.println("Key "+key);
switch (key) {
// case 2 er recive chat:
case 2:
// først find ud af hvilket ID der har sendt chatten:
int y = 0;
try {
y = client.reciveCommando();
System.out.println("y" + y);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
// derefter få beskeden og send den så ud til resten.
String says = client.reciveChat().toString();
if (y == 1) {
txt_ChatPerson1.setText(client.reciveChat());
}else if (y == 2) {
}else {
chatPerson3.setVisible(true);
txt_ChatPerson3.setVisible(true);
txt_ChatPerson3.setText(client.reciveChat());
}
break;
default:
break;
}
}
}
}
客户
import java.io.IOException;
import java.io.PrintWriter;
import java.net.InetAddress;
import java.net.Socket;
import java.util.Scanner;
public class Client {
// disse var static
public final static int portNumber = 6040;
public Socket socket;
private PrintWriter pw;
private Scanner input;
private int clientId;
/**
* @param args
* @throws IOException
*/
public Client(Socket socket, PrintWriter pw, Scanner input, int clientId){
this.socket = socket;
this.pw = pw;
this.input = input;
this.clientId = clientId;
}
public void connect() throws IOException{
// du kan vælge at bruge inetadressen til at connecte i socketet.
InetAddress adr = InetAddress.getByName("localhost");
socket = new Socket("localhost", portNumber);
input=new Scanner(socket.getInputStream());
pw = new PrintWriter(socket.getOutputStream());
}
/**
* This method sends the message (that the client(chat person) writes to the user)
* @param x
* @throws NullPointerException
* @throws IOException
*/
public void SendChat(String x) throws NullPointerException{
pw.println(2);
pw.flush();
pw.println(SimpleController.currentClientId);
pw.flush();
pw.println(x);
pw.flush();
}
public int sendCommando(int id) throws IOException{
System.out.println("Jeg sender"+ id);
pw.println(id);
pw.flush();
/*
* this part of the program sends a command to the server if the command is 1 then 1 is = Connect.
* the program then ask the server is the server is full or is it ok to connect?
* if the response is not 10 then the program will allow a connection to happen the return type will be the Id of which
* the chat person becomes!
*/
// should the method return 0 the Application will do NOTHING!
switch (id) {
case 1:
int k = reciveCommando();
if (k== 10) {
return 10;
}else if (k < 3) {
System.out.println("returned k" + k);
return k;
}else {
return 10;
}
/*
* Closes the connection with the server!
*/
case 3:
socket.close();
return 0;
case 5:
int y = reciveCommando();
return y;
default:
return 0;
}
}
/*
* this method recives a command from the server! the comands can be found in the ChatCommands.txt
* returns the command as an integer!
*/
public int reciveCommando() throws IOException{
Integer i = input.nextInt();
return i;
}
/**
* Gets a String response from the server. This method i used to create other users and give them the correct username.
*
* @param i
* @return
* @throws IOException
*/
public String getStringResponse(int i) throws IOException {
pw.print(i);
pw.flush();
String x = input.nextLine();
return x;
}
/*
* Work in progress - client getter og setter methoder!
*/
public Socket getSocket(){
return socket;
}
public Scanner getInput(){
return input;
}
public PrintWriter getPw(){
return pw;
}
public int getClientId(){
return clientId;
}
public void setClientId(int i ){
clientId = i;
}
public String reciveChat(){
String x = getInput().next();
return x;
}
public String reciveString(){
String x =input.next();
return x;
}
public void sendString(String x){
pw.println(x);
pw.flush();
}
}*
我真的很抱歉代码有点乱。简单控制器中的 run() 方法试图创建一个简单控制器的线程。然而,这并没有像我预期的那样奏效。:(
这样做的主要目的,基本上是为了保证聊天室里的两个人可以一起聊天。因此,它所要做的就是更新 1 或 2 个文本区域。