因为D3DPOOL_SCRATCH处理比较慢,所以自己写了桌面抓包程序,供网上的报告参考。然而,结果是一幅漆黑的画面。这是控制台程序的结果还是有其他原因?
#include <stdio.h>
#include <Windows.h>
#include <d3d9.h>
void main()
{
CoInitialize(NULL);
LPDIRECT3D9 d3d9;
LPDIRECT3DDEVICE9 d3ddev;
d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
int ww = GetSystemMetrics(SM_CXSCREEN);
int wh = GetSystemMetrics(SM_CYSCREEN);
HWND hwnd = GetDesktopWindow();
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
d3dpp.BackBufferCount = 1;
d3dpp.BackBufferWidth = ww;
d3dpp.BackBufferHeight = wh;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.MultiSampleQuality = 0;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
d3dpp.hDeviceWindow = hwnd;
d3dpp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
d3d9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &d3ddev);
IDirect3DSurface9* render;
IDirect3DSurface9* dest;
d3ddev->CreateOffscreenPlainSurface(ww, wh, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &dest, NULL);
d3ddev->GetRenderTarget(0, &render);
d3ddev->GetRenderTargetData(render, dest);
D3DLOCKED_RECT bits;
dest->LockRect(&bits, NULL, D3DLOCK_READONLY);
// If a capture is successful, colors other than black(0x00000000) should enter.
for(int i = 0; i < 100; i++){
printf("%02X ", *((BYTE*)bits.pBits + i));
}
dest->UnlockRect();
render->Release();
dest->Release();
d3ddev->Release();
d3d9->Release();
CoUninitialize();
}