我正在画很多充满 NSGradient 的梯形。我希望他们能够无缝加入,但事实并非如此。在这种情况下,我更喜欢使用剪辑而不是使用渐变显式填充 NSBezierPath。
以下是涉案代码:
-(void)drawRect:(NSRect)dirtyRect {
[[NSColor blackColor]set];
NSRectFill(self.bounds);
NSPoint v0 = NSMakePoint(100,100);
NSPoint v1 = NSMakePoint(200,100);
NSPoint v2 = NSMakePoint(100,200);
NSPoint v3 = NSMakePoint(200,200);
NSPoint v4 = NSMakePoint(150, 150);
NSBezierPath * triangle0 = [NSBezierPath bezierPath];
[triangle0 moveToPoint:v0];
[triangle0 lineToPoint:v1];
[triangle0 lineToPoint:v2];
[triangle0 closePath];
NSBezierPath * triangle1 = [NSBezierPath bezierPath];
[triangle1 moveToPoint:v1];
[triangle1 lineToPoint:v2];
[triangle1 lineToPoint:v3];
[triangle1 closePath];
NSGradient * gradient = [[NSGradient alloc] initWithColorsAndLocations:[NSColor whiteColor],0.0,[NSColor orangeColor],1.0,nil];
[NSGraphicsContext saveGraphicsState];
[triangle0 addClip];
[gradient drawFromPoint:v0 toPoint:v4 options:NSGradientDrawsAfterEndingLocation|NSGradientDrawsBeforeStartingLocation];
// [gradient drawFromPoint:v0 toPoint:v4 options:0];
[NSGraphicsContext restoreGraphicsState];
[NSGraphicsContext saveGraphicsState];
[triangle1 addClip];
[gradient drawFromPoint:v3 toPoint:v4 options:NSGradientDrawsAfterEndingLocation|NSGradientDrawsBeforeStartingLocation];
//[gradient drawFromPoint:v3 toPoint:v4 options:0];
[NSGraphicsContext restoreGraphicsState];
我应该怎么做才能避免两个三角形之间的间隙?
编辑:这是通过显式填充 NSBezierPath 来解决此问题的尝试。
-(void)drawRect:(NSRect)dirtyRect {
[[NSColor blackColor]set];
NSRectFill([self bounds]);
CGContextRef c = [[NSGraphicsContext currentContext] graphicsPort];
CGContextTranslateCTM(c, 0.5, 0.5);
NSPoint v0 = NSMakePoint(100,100);
NSPoint v1 = NSMakePoint(200,100);
NSPoint v2 = NSMakePoint(100,200);
NSPoint v3 = NSMakePoint(200,200);
NSBezierPath * triangle0 = [NSBezierPath bezierPath];
[triangle0 moveToPoint:v0];
[triangle0 lineToPoint:v1];
[triangle0 lineToPoint:v2];
[triangle0 closePath];
NSBezierPath * triangle1 = [NSBezierPath bezierPath];
[triangle1 moveToPoint:v1];
[triangle1 lineToPoint:v2];
[triangle1 lineToPoint:v3];
[triangle1 closePath];
[[NSColor whiteColor]set];
NSGradient * gradient = [[NSGradient alloc] initWithColorsAndLocations:[NSColor whiteColor],0.0,[NSColor orangeColor],1.0,nil];
[gradient drawInBezierPath:triangle0 angle:45];
[gradient drawInBezierPath:triangle1 angle:45+180];
NSBezierPath * seam = [ NSBezierPath bezierPath]; [seam moveToPoint:v1]; [seam lineToPoint:v2];
[[NSColor orangeColor]set]; [seam stroke];
NSGradient * gradient2 = [[NSGradient alloc] initWithColorsAndLocations:[NSColor whiteColor],0.0,[NSColor orangeColor],0.5,[NSColor whiteColor],1.0,nil];
NSBezierPath * squarePath = [NSBezierPath bezierPath];
[squarePath moveToPoint:v0];
[squarePath lineToPoint:v1];
[squarePath lineToPoint:v3];
[squarePath lineToPoint:v2];
[squarePath closePath];
CGContextTranslateCTM(c, 200, 0);
[gradient2 drawInBezierPath:squarePath angle:45];
}
在左侧,两个三角形填充了相同的 NSGradient。在右边,一个充满了 NSGradient 的正方形,这是我想要达到的目标。接缝是试图隐藏两个 NSBezierPath 之间的黑线,但它并没有真正起作用。在这种情况下,它几乎不可见,但如果我绘制大量这样的三角形,它将是可见的。
编辑 Rengers 答案:
这是没有抗锯齿的外观:
从技术上讲,这是一个很好的答案,但现在的问题是,不出所料,多边形的边缘不再抗锯齿。知道如何在不丢失边缘抗锯齿的情况下消除剪切区域之间的间隙吗?