错误:
1>------ Build started: Project: SFML_lesson1, Configuration: Debug Win32 ------
1> Main.cpp
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(5): error C2146: syntax error : missing ';' before identifier 'event'
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(5): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(5): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2065: 'event' : undeclared identifier
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2228: left of '.type' must have class/struct/union
1> type is ''unknown-type''
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2653: 'Event' : is not a class or namespace name
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2065: 'MouseButtonPressed' : undeclared identifier
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2065: 'event' : undeclared identifier
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2228: left of '.mouseButton' must have class/struct/union
1> type is ''unknown-type''
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2228: left of '.button' must have class/struct/union
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2653: 'Mouse' : is not a class or namespace name
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\keyevents.h(8): error C2065: 'Left' : undeclared identifier
1>c:\users\steven\documents\visual studio 2010\projects\sfml_lesson1\sfml_lesson1\main.cpp(47): error C3867: 'input::leftclick': function call missing argument list; use '&input::leftclick' to create a pointer to member
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
这是我第一次做这样的事情,过去几周我一直在学习 C++,但我遇到了一个奇怪的错误。我在 udemy 上按照这些 tuts 使用 SFML 来了解游戏开发的基础知识。我决定写一个更简单的方法来使用左触发事件,然后写出很长的一行。
这是我的KeyEvents.h文件:
class input{
public:
Event event;
int leftclick(){
event.type == Event::MouseButtonPressed && event.mouseButton.button == Mouse::Left;
return true;
}
};
这是我的Main.cpp文件:
//Libraries
#include <iostream>
#include <SFML/Graphics.hpp>
#include "Settings.h" // Includes the Settings.h file located in the "Header Files" folder
#include "KeyEvents.h"
using namespace std;
using namespace sf;
int main(){
// Declarations
bool Playing=true; // Used for the Main loop when the game starts up
// The datatype holding all the events
Event event;
RenderWindow window(VideoMode(Settings::WIDTH,Settings::HEIGHT), "Project"); // Creates the windows
window.setFramerateLimit(Settings::FRAME_RATE); // Sets the Frame-rate limit
window.setKeyRepeatEnabled(Settings::KEY_REPEATE); // Remove spamming keys
while(Playing==true){ // Main loop
while (window.pollEvent(event)){
if(event.type == Event::KeyPressed){ // If a Key has been pressed!
// For certain keyboard buttons it would be 'event.key.code == Keyboard::A'
// There are two states for the keyboard 'KeyPressed' and 'KeyRelease'
cout << "A Key has been pressed!\n";
}
else if(event.type == Event::KeyReleased){
cout << "The key has just been released!\n"; // This message only pops up when they 'A' or 'a' has been released
}
if(event.type == Event::KeyReleased && event.key.code == Keyboard::Escape){ // This is for when the 'event' is closed the game will exit, by making the bool 'Playing' to false it is set to close by using the escape key
cout << "The Game has just been closed when Pressing the 'Escape Key'\n";
Playing=false;
}
if(input::leftclick){ // My custom way of knowing when the user left clicks with his/her mouse inside the class input there is a function called leftclick
cout << "YAY I AM LEARNING\n";
}
}
// Logic:
// Rendering:
// Clears the window, then displays what it needs to
window.clear();
window.display();
}
window.close(); // Closes the window. when Playing is false
// Returns tto the computer that the program is running fine.
return true;
}
我猜这是一个奇怪的错误。