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php 中 fgetc() 函数的 Node.js 等价物是什么?我将如何将它应用于套接字?

我正在处理这个 php 脚本的 node.js 端口: http ://code.google.com/p/bf2php/source/browse/trunk/rcon/BF2RConBase.class.php

基本上它使用套接字连接到基于战地 2 的游戏服务器。我正在查看的功能是:

protected function read($bare = false) {
    $delim = $bare ? "\n" : "\x04";
    for($buffer = ''; ($char = fgetc($this->socket)) != $delim; $buffer .= $char);
    return trim($buffer);
}

它应该直接从套接字(根据我收集的内容)抓取第一行,直到'\ n'为止。我假设输出用于获取加密盐。该函数在套接字连接事件中被调用,作为生成登录所需的加密密码的代码的一部分。谁能告诉我这个函数的 Node.js 等价物可能是什么样子?

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1 回答 1

1

文档有一个很好的例子来说明如何通过网络连接到服务器。

var net = require('net');
var client = net.connect({port: 8124},
    function() { //'connect' listener
  console.log('client connected');
  client.write('world!\r\n');
});
client.on('data', function(data) {
  console.log(data.toString());
  client.end();
});
client.on('end', function() {
  console.log('client disconnected');
});

只需更改data事件处理程序以缓冲传入数据,直到您收到所需的信息。

为此,您需要知道如何使用Buffer.


这是一个具体示例,说明如何缓冲流中的数据并解析由特定字符分隔的消息。我在链接的 PHP 中注意到,您尝试实现的协议使用 EOT (0x04) 字符分隔消息。

var net = require('net');


var max = 1024 * 1024 // 1 MB, the maximum amount of data that we will buffer (prevent a bad server from crashing us by filling up RAM)
    , allocate = 4096; // how much memory to allocate at once, 4 kB (there's no point in wasting 1 MB of RAM to buffer a few bytes)
    , buffer=new Buffer(allocate) // create a new buffer that allocates 4 kB to start
    , nread=0 // how many bytes we've buffered so far
    , nproc=0 // how many bytes in the buffer we've processed (to avoid looping over the entire buffer every time data is received)
    , client = net.connect({host:'example.com', port: 8124}); // connect to the server

client.on('data', function(chunk) {
    if (nread + chunk.length > buffer.length) { // if the buffer is too small to hold the data
        var need = Math.min(chunk.length, allocate); // allocate at least 4kB
        if (nread + need > max) throw new Error('Buffer overflow'); // uh-oh, we're all full - TODO you'll want to handle this more gracefully

        var newbuf = new Buffer(buffer.length + need); // because Buffers can't be resized, we must allocate a new one
        buffer.copy(newbuf); // and copy the old one's data to the new one
        buffer = newbuf; // the old, small buffer will be garbage collected
    }

    chunk.copy(buffer, nread); // copy the received chunk of data into the buffer
    nread += chunk.length; // add this chunk's length to the total number of bytes buffered

    pump(); // look at the buffer to see if we've received enough data to act
});

client.on('end', function() {
    // handle disconnect
});


client.on('error', function(err) {
    // handle errors
});


function find(byte) { // look for a specific byte in the buffer
    for (var i = nproc; i < nread; i++) { // look through the buffer, starting from where we left off last time
        if (buffer.readUInt8(i, true) == byte) { // we've found one
            return i;
        }
    }
}
function slice(bytes) { // discard bytes from the beginning of a buffer
    buffer = buffer.slice(bytes); // slice off the bytes
    nread -= bytes; // note that we've removed bytes
    nproc = 0; // and reset the processed bytes counter
}

function pump() {
    var pos; // position of a EOT character

    while ((pos = find(0x04)) >= 0) { // keep going while there's a EOT (0x04) somewhere in the buffer
        if (pos == 0) { // if there's more than one EOT in a row, the buffer will now start with a EOT
            slice(1); // discard it
            continue; // so that the next iteration will start with data
        }
        process(buffer.slice(0,pos)); // hand off the message
        slice(pos+1); // and slice the processed data off the buffer
    }
}

function process(msg) { // here's where we do something with a message
    if (msg.length > 0) { // ignore empty messages
        // here's where you have to decide what to do with the data you've received
        // experiment with the protocol
    }
}

完全未经测试,因此可能存在错误。这里要收集的主要内容是,当数据到达时,您将其缓冲在内存中。在缓冲区中找到分隔符后,您可以处理该消息。

于 2012-10-08T20:53:50.807 回答