I have to display a rotating tetrahedron in an animated HTML5 graphic, using three.js.
When i create the object, it's upside down, but it should be on the ground with one surface, like on this screenshot: http://www10.pic-upload.de/08.10.12/v3nnz25zo65q.png
This is the code for rotating the object, at the moment. Stored in render() function. But the axis is incorrect and the object is rotating wrong.
object.useQuaternion = true;
var rotateQuaternion_ = new THREE.Quaternion();
rotateQuaternion_.setFromAxisAngle(new THREE.Vector3(0, 1, 1), 0.2 * (Math.PI / 180));
object.quaternion.multiplySelf(rotateQuaternion_);
object.quaternion.normalize();
(copied from Three.JS - how to set rotation axis)
This is the result at the moment: http://jsfiddle.net/DkhT3/
How can i access the correct axis to move/rotate the tetrahedron on the ground?
Thanks for suggestions!