我正在制作游戏,但每当我运行第二个 jFrame 时,我必须调整它的大小以便为第二个 jFrame 获得正确的大小,有人知道为什么吗?
这是第一个 jFrame 类中打开第二个的方法:
private void playButtonMouseClicked(java.awt.event.MouseEvent evt) {
if (playerOneNameText.getText().equals(""))
{
}
if (playerTwoNameText.getText().equals(""))
{
}
else{
pOneName = playerOneNameText.getText();
pTwoName = playerTwoNameText.getText();
ChessBoardUI class1 = new ChessBoardUI(); // Creating object of Class1
class1.setVisible(true);
this.setVisible(false);
}
}
这是第二个 jFrame 类,我必须调整其大小才能正确定位:
package chess;
public class ChessBoardUI extends javax.swing.JFrame {
public ChessBoardUI() {
initComponents();
}
/**
* This method is called from within the constructor to initialize the form.
* WARNING: Do NOT modify this code. The content of this method is always
* regenerated by the Form Editor.
*/
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
jLabel2 = new javax.swing.JLabel();
jLabel3 = new javax.swing.JLabel();
jLabel1 = new javax.swing.JLabel();
jLabel4 = new javax.swing.JLabel();
blackTeamName = new javax.swing.JLabel();
whiteTeamName = new javax.swing.JLabel();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
getContentPane().setLayout(null);
getContentPane().add(jLabel2);
jLabel2.setBounds(21, 49, 0, 0);
jLabel3.setIcon(new javax.swing.ImageIcon(getClass().getResource("/chess/board.jpg"))); // NOI18N
getContentPane().add(jLabel3);
jLabel3.setBounds(0, 30, 400, 400);
jLabel1.setText("Black:");
getContentPane().add(jLabel1);
jLabel1.setBounds(400, 100, 34, 16);
jLabel4.setText("White:");
getContentPane().add(jLabel4);
jLabel4.setBounds(400, 150, 38, 16);
blackTeamName.setText("jLabel5");
getContentPane().add(blackTeamName);
blackTeamName.setBounds(400, 120, 41, 16);
whiteTeamName.setText("jLabel5");
getContentPane().add(whiteTeamName);
whiteTeamName.setBounds(400, 170, 41, 16);
pack();
}// </editor-fold>
/**
* @param args the command line arguments
*/
public static void main(String args[]) {
/* Set the Nimbus look and feel */
//<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
/* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
* For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
*/
try {
for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
javax.swing.UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException ex) {
java.util.logging.Logger.getLogger(ChessBoardUI.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (InstantiationException ex) {
java.util.logging.Logger.getLogger(ChessBoardUI.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (IllegalAccessException ex) {
java.util.logging.Logger.getLogger(ChessBoardUI.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (javax.swing.UnsupportedLookAndFeelException ex) {
java.util.logging.Logger.getLogger(ChessBoardUI.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
}
//</editor-fold>
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new ChessBoardUI().setVisible(true);
}
});
}
// Variables declaration - do not modify
private javax.swing.JLabel blackTeamName;
private javax.swing.JLabel jLabel1;
private javax.swing.JLabel jLabel2;
private javax.swing.JLabel jLabel3;
private javax.swing.JLabel jLabel4;
private javax.swing.JLabel whiteTeamName;
// End of variables declaration
}