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我正在尝试将自定义着色器与 Three.js 一起使用。我试着像许多例子一样做,但它不起作用。我的代码是:

var vertex = "void main(){vec4 mvPosition = modelViewMatrix * vec4( position, 1.0    );gl_Position = projectionMatrix * mvPosition;}";
var fragment = "precision highp float;void main(void){gl_FragColor = vec4(0.0,1.0,0.0,1.0);}";
material = new THREE.ShaderMaterial({
                vertexShader: vertex,
                fragmentShader: fragment
        });
var mesh = new THREE.Mesh(geometry,material);

……一切都是空白的。但如果我使用这种材料:

material = new THREE.MeshBasicMaterial({ color: 0xff0000, wireframe: true });

……一切都很完美。怎么了?

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1 回答 1

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I found the problem: I had to use:

 renderer = new THREE.WebGLRenderer();

instead of :

 renderer = new THREE.CanvasRenderer();
于 2012-10-08T09:17:59.653 回答