我有一台服务器,它为连接到它的客户端对数据库进行多次写入。与它的联系越多,它的写作就越多。我的问题是..我怎样才能最优雅地处理这个?随着数据库变得越来越大,插入/更新花费的时间越来越长,这反过来又落后于客户端,因为来自服务器的响应越来越慢。
我想到的一件事是拥有一个 DB Helper 程序,我将其写入 QUEUE 数据库,并作为一个单独的应用程序,它将在分配时写入。这将使服务器更加专注,但我不确定这是否是最佳路线。
任何帮助都会很棒。
<Debug> -- 10/6/2012 8:57:15 PM -- UPDATE mapdata SET X = @1, Y = @2, Rank = @3, Health = @4, Beacons = @20,Armors = @5, Duals = @6, Missiles = @7, Homings = @8, Radars = @9, HasRankKill = @10, TotalPP = @11, RankPP = @12, KillCount = @13, DeathCount = @14, TimePlayed = @15, EnabledEquipment = @16 WHERE MapID = @17 AND TankID = @18 AND Color = @19;
<Debug> -- 10/6/2012 8:57:15 PM -- Time to execute: 00:00:00.0468003
这需要半秒钟才能执行。
我在 MapData 上有如下索引:
PRIMARY: MapID, TankID, Color
MapID: MapID
TankID: TankID
'MapData', 'CREATE TABLE `mapdata` (\n  `MapID` int(11) NOT NULL,\n  `TankID` int(11) NOT NULL,\n  `Color` tinyint(4) NOT NULL,\n  `X` int(11) DEFAULT \'-1\',\n  `Y` int(11) DEFAULT \'-1\',\n  `Rank` tinyint(4) NOT NULL DEFAULT \'0\',\n  `Health` int(11) NOT NULL DEFAULT \'1200\',\n  `Armors` tinyint(4) NOT NULL DEFAULT \'0\',\n  `Duals` tinyint(4) NOT NULL DEFAULT \'0\',\n  `Missiles` tinyint(4) NOT NULL DEFAULT \'0\',\n  `Homings` tinyint(4) NOT NULL DEFAULT \'0\',\n  `Radars` tinyint(4) NOT NULL DEFAULT \'0\',\n  `Beacons` tinyint(4) NOT NULL DEFAULT \'0\',\n  `HasRankKill` bit(1) NOT NULL DEFAULT b\'0\',\n  `TotalPP` bigint(20) NOT NULL DEFAULT \'0\',\n  `RankPP` bigint(20) NOT NULL DEFAULT \'0\',\n  `KillCount` int(11) NOT NULL DEFAULT \'0\',\n  `DeathCount` int(11) NOT NULL DEFAULT \'0\',\n  `TimePlayed` time NOT NULL DEFAULT \'00:00:00\',\n  `EnabledEquipment` tinyint(4) NOT NULL DEFAULT \'0\',\n  `Prestige` tinyint(4) NOT NULL DEFAULT \'0\',\n  PRIMARY KEY (`MapID`,`TankID`,`Color`),\n  KEY `MapID` (`MapID`),\n  KEY `TankID` (`TankID`),\n  CONSTRAINT `mapdata_ibfk_1` FOREIGN KEY (`MapID`) REFERENCES `maps` (`ID`) ON DELETE CASCADE,\n  CONSTRAINT `mapdata_ibfk_2` FOREIGN KEY (`TankID`) REFERENCES `tank` (`ID`) ON DELETE CASCADE\n) ENGINE=InnoDB DEFAULT CHARSET=latin1'