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我试图为LPTHW完成这项额外的学分练习,但我碰壁了。我不断收到价值错误,我不知道为什么。我知道我应该使用 dict 和 classes,但我还没有达到书中的那部分内容。

这个想法是我想获得这个库存功能来从列表中删除以前的武器character_sheet并将其替换为用户刚刚购买的武器。这是我认为相关的代码,如果我遗漏了什么,请告诉我。

在此先感谢,堆栈溢出确实帮助了我,因为我正在努力从没有以前的经验中学习 python。

weapon_choice = raw_input(":> ")
        if "sword" in weapon_choice:
            current_weapon = weapons[0]
            inventory(weapons[0])
            character_sheet.append("Current Weapon %s" % current_weapon)
        elif weapons[1] in weapon_choice:
            current_weapon = weapons[1]
            inventory(weapons[1])
            character_sheet.append("Current Weapon %s" % current_weapon)
        elif weapons[2] in weapon_choice:
            current_weapon = weapons[2]
            inventory(weapons[2])
            character_sheet.append("Current Weapon %s" % current_weapon)
        else: 
            print "I dont know what %s means" % weapon_choice
            buy_weapon(level_zero_weapons)

这是下一段相关代码。

weapon_choice = raw_input(":> ")
        if weapons[0] in weapon_choice:
            character_sheet.remove(current_weapon)
            current_weapon = weapons[0]
            inventory(weapons[0])
            character_sheet.append("Current Weapon %s" % current_weapon)
        elif weapons[1] in weapon_choice:
            character_sheet.remove(current_weapon)
            current_weapon = weapons[1]
            inventory(weapons[1])
            character_sheet.append("Current Weapon %s" % current_weapon)
        elif weapons[2] in weapon_choice:
            character_sheet.remove(current_weapon)
            current_weapon = weapons[2]
            inventory(weapons[2])
            character_sheet.append("Current Weapon %s" % current_weapon)

这是我正在处理的列表。

# Weapon lists 
level_zero_weapons = ['short sword', 'club', 'dagger']
level_one_weapons = ['sword', 'mace', 'rapier']
level_two_weapons = ['long sword', 'morningstar', 'trident']
level_three_weapons = ['claymore', 'flail', 'sycthe']
level_four_weapons = ['bastard sword', 'dragon bone', 'crystal halbred']

这是我的输出,我不明白,如果我应该添加更多代码,请告诉我。

Please tell me your name brave soul. :> Ray

        Lets now randomly generate brave gladiator Ray.
[                             'Name: Ray:',
                              'Gender: Male',
                              'Character Class: Warrior',
                              'Strength: 11',
                              'Dexterity: 7',
                              'Constitution: 8',
                              'Damage 1D6',
                              'Crit Chance 10%',
                              'Hit Points: 6/6']
Please Press Enter To Buy A Weapon

Please type in the weapon you want to buy.

short sword, price: 1 gold pieces

club, price: 1 gold pieces

dagger, price: 1 gold pieces.

:> dagger

Your current weapon is now a dagger. Press Enter To Continue


Type in the weapon you want to buy, type quit to return to the barracks.

sword, price: 3 gold pieces

mace, price: 4 gold pieces

rapier, price: 5 gold pieces.

:> sword
Traceback (most recent call last):
  File "lodarena.py", line 399, in <module>
    character_gen()
  File "lodarena.py", line 394, in character_gen
    buy_weapon(level_one_weapons)
  File "lodarena.py", line 144, in buy_weapon
    character_sheet.remove(current_weapon)
ValueError: list.remove(x): x not in list
Raymond-Weisss-MacBook-Pro:lodarena Raylug$ 

编辑:这是我的整个购买武器方法。

# Doing Stuff for weapons and the shopkeeper. #################################

def level_zero_price():
    """Generates the price for level one weapons"""
    return randint(1, 3)

def level_one_price():
    """Generates the price for level two weapons"""
    return randint(3, 6)

def level_two_price():
    """Generates the price for level three weapons"""
    return randint(6, 9)

def level_three_price():
    """Generates the price for level four weapons"""
    return randint(9, 12)

def level_four_price():
    "Generates the price for level four weapons"""
    return randint(12, 15)
### Major Buying Stuff / Inventory Code ##########################################

def buy_weapon(weapons):
    """big bit of code that allows you to buy a weapons from a weapon list.
The function acts a little differently after level zero weapons"""
    global current_weapon
    if weapons == level_zero_weapons:
        sword_price = level_zero_price()
        blunt_price = level_zero_price()
        agile_price = level_zero_price()
        print t.bright_yellow_on_magenta + """
Please type in the weapon you want to buy.

%s, price: %d gold pieces

%s, price: %d gold pieces

%s, price: %d gold pieces.
""" % (weapons[0], sword_price, weapons[1], blunt_price,weapons[2], 
       agile_price)

        weapon_choice = raw_input(":> ")
        if weapons[0] in weapon_choice:
            current_weapon = weapons[0]
            inventory(weapons[0])
            character_sheet.append("Current Weapon %s" % current_weapon)
        elif weapons[1] in weapon_choice:
            current_weapon = weapons[1]
            inventory(weapons[1])
            character_sheet.append("Current Weapon %s" % current_weapon)
        elif weapons[2] in weapon_choice:
            current_weapon = weapons[2]
            inventory(weapons[2])
            character_sheet.append("Current Weapon %s" % current_weapon)
        else: 
            print "I dont know what %s means" % weapon_choice
            buy_weapon(level_zero_weapons)

    elif weapons == level_one_weapons:
        sword_price = level_one_price()
        blunt_price = level_one_price()
        agile_price = level_one_price()
        print"""
Type in the weapon you want to buy, type quit to return to the barracks.

%s, price: %d gold pieces

%s, price: %d gold pieces

%s, price: %d gold pieces.
""" % (weapons[0], sword_price, weapons[1], blunt_price, weapons[2],
       agile_price)

        weapon_choice = raw_input(":> ")
        if weapons[0] in weapon_choice:
            character_sheet.remove(current_weapon)
            current_weapon = weapons[0]
            inventory(weapons[0])
            character_sheet.append("Current Weapon %s" % current_weapon)
        elif weapons[1] in weapon_choice:
            character_sheet.remove(current_weapon)
            current_weapon = weapons[1]
            inventory(weapons[1])
            character_sheet.append("Current Weapon %s" % current_weapon)
        elif weapons[2] in weapon_choice:
            character_sheet.remove(current_weapon)
            current_weapon = weapons[2]
            inventory(weapons[2])
            character_sheet.append("Current Weapon %s" % current_weapon)
        else: 
            print "I dont know what %s means" % weapon_choice
            buy_weapon(level_one_weapons)

    elif weapons == level_two_weapons:
        sword_price = level_two_price()
        blunt_price = level_two_price()
        agile_price = level_two_price()
        print"""
Type in the weapon you want to buy, type quit to return to the barracks.

%s, price: %d gold pieces

%s, price: %d gold pieces

%s, price: %d gold pieces.
""" % (weapons[0], sword_price, weapons[1], blunt_price,weapons[2], 
       agile_price)

        weapon_choice = raw_input(":> ")
        if weapons[0] in weapon_choice:
            character_sheet.remove(current_weapon)
            current_weapon = weapons[0]
            inventory(weapons[0])
            character_sheet.append("Current Weapon %s" % current_weapon)
        elif weapons[1] in weapon_choice:
            character_sheet.remove(current_weapon)
            current_weapon = weapons[1]
            inventory(weapons[1])
            character_sheet.append("Current Weapon %s" % current_weapon)
        elif weapons[2] in weapon_choice:
            character_sheet.remove(current_weapon)
            current_weapon = weapons[2]
            inventory(weapons[2])
            character_sheet.append("Current Weapon %s" % current_weapon)
        else: 
            print "I dont know what %s means" % weapon_choice
            buy_weapon(level_two_weapons)

    elif weapons == level_three_weapons:
        sword_price = level_three_price()
        blunt_price = level_three_price()
        agile_price = level_three_price()
        print"""
Type in the weapon you want to buy, type quit to return to the barracks.

%s, price: %d gold pieces

%s, price: %d gold pieces

%s, price: %d gold pieces.
""" % (weapons[0], sword_price, weapons[1], blunt_price,weapons[2], 
       agile_price)

        weapon_choice = raw_input(":> ")
        if weapons[0] in weapon_choice:
            character_sheet.remove(current_weapon)
            current_weapon = weapons[0]
            inventory(weapons[0])
            character_sheet.append("Current Weapon %s" % current_weapon)
        elif weapons[1] in weapon_choice:
            character_sheet.remove(current_weapon)
            current_weapon = weapons[1]
            inventory(weapons[1])
            character_sheet.append("Current Weapon %s" % current_weapon)
        elif weapons[2] in weapon_choice:
            character_sheet.remove(current_weapon)
            current_weapon = weapons[2]
            inventory(weapons[2])
            character_sheet.append("Current Weapon %s" % current_weapon)
        else: 
            print "I dont know what %s means" % weapon_choice
            buy_weapon(level_three_weapons)

    elif weapons == level_four_weapons:
        sword_price = level_four_price()
        blunt_price = level_four_price()
        agile_price = level_four_price()
        print"""
Type in the weapon you want to buy, type quit to return to the barracks.

%s, price: %d gold pieces

%s, price: %d gold pieces

%s, price: %d gold pieces.
""" % (weapons[0], sword_price, weapons[1], blunt_price,weapons[2], 
       agile_price)

        weapon_choice = raw_input(":> ")
        if weapons[0] in weapon_choice:
            character_sheet.remove(current_weapon)
            current_weapon = weapons[0]
            inventory(weapons[0])
            character_sheet.append("Current Weapon %s" % current_weapon)
        elif weapons[1] in weapon_choice:
            character_sheet.remove(current_weapon)
            current_weapon = weapons[1]
            inventory(weapons[1])
            character_sheet.append("Current Weapon %s" % current_weapon)
        elif weapons[2] in weapon_choice:
            character_sheet.remove(current_weapon)
            current_weapon = weapons[2]
            inventory(weapons[2])
            character_sheet.append("Current Weapon %s" % current_weapon)
        else: 
            print "I dont know what %s means" % weapon_choice
            buy_weapon(level_four_weapons)      
    else:
        print"~~~There is a bug somwhere, forgot to assign (weapons)\n\n\n"
    raw_input(t.white_on_red("""
Your current weapon is now a %s. Press Enter To Continue
""" % current_weapon))
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1 回答 1

3

没有看到更多代码我不能肯定地说,但看起来问题是当你添加武器时,你正在做,character_sheet.append("Current Weapon %s" % current_weapon)但后来你试图character_sheet.remove(current_weapon).

那里的第一个操作将在列表中添加一个类似于“Current Weapon dagger”的字符串。第二个操作将尝试从列表中删除字符串“dagger”。但确切的字符串“dagger”不在列表中——“Current Weapon dagger”在。所以 Python 崩溃了,因为它被告知要从列表中删除“匕首”,但它找不到它——它只能找到不匹配的“当前武器匕首”。

有很多方法可以解决这个问题,因为你的代码有很多奇怪的地方,大概是因为你正在努力按顺序学习 Python the Hard Way 的部分,而你还没有学会如何将你的代码概括为函数,关于不要重复自己的原则(所有那些 if/elif/elif 块基本上都在做同样的事情,所以这就是“重复你自己”)以及如何将数据存储在适当的数据结构中。

我建议您继续学习课程并将此项目放在一边,然后,如果您以后仍然对它感兴趣,请不时参考它,以了解如何在学习过程中应用所学的新知识。每隔几节课你就会学到一些新的东西,可以让你简化这个代码——例如,使用对象而不是武器的字符串;仅在查看时将输出格式化为人类可读的文本,而不是在存储时;将字符表变成对象或字典而不是列表;并使用 if/elif/elif 块进行比较,并将从角色表中添加和删除武器的业务逻辑概括为一个函数。

如果您只是想解决这个问题,那么您需要使要删除的字符串与列表中的字符串以某种方式匹配。要么将不同的内容放入列表中(current_weapon而不是较长的字符串),要么实际搜索较长的字符串本身。或者,如果您确定这将是current_weapon数据,您可以简单地删除列表中的最后一项。

于 2012-10-06T06:31:39.063 回答