我已经包含了这个System.Timers
包,但是当我输入:
Timer.Elapsed; //its not working, the property elapsed is just not there.
我记得它在 VB.NET 中。为什么这不起作用?
它不是财产。这是一个事件。
因此,您必须提供一个事件处理程序,该处理程序将在每次计时器滴答时执行。像这样的东西:
public void CreateTimer()
{
var timer = new System.Timers.Timer(1000); // fire every 1 second
timer.Elapsed += HandleTimerElapsed;
}
public void HandleTimerElapsed(object sender, ElapsedEventArgs e)
{
// do whatever it is that you need to do on a timer
}
微软的例子。 http://msdn.microsoft.com/en-us/library/system.timers.timer.elapsed.aspx
Elapsed 是一个事件,因此需要一个事件处理程序。
using System;
using System.Timers;
public class Timer1
{
private static System.Timers.Timer aTimer;
public static void Main()
{
// Create a timer with a ten second interval.
aTimer = new System.Timers.Timer(10000);
// Hook up the Elapsed event for the timer.
aTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
// Set the Interval to 2 seconds (2000 milliseconds).
aTimer.Interval = 2000;
aTimer.Enabled = true;
Console.WriteLine("Press the Enter key to exit the program.");
Console.ReadLine();
}
// Specify what you want to happen when the Elapsed event is
// raised.
private static void OnTimedEvent(object source, ElapsedEventArgs e)
{
Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime);
}
}
/* This code example produces output similar to the following:
Press the Enter key to exit the program.
The Elapsed event was raised at 5/20/2007 8:42:27 PM
The Elapsed event was raised at 5/20/2007 8:42:29 PM
The Elapsed event was raised at 5/20/2007 8:42:31 PM
...
*/
这里之前的答案都是正确的,但是现在 .net 6 / VS2022 已经发布并且关于可空性很重要,并且所有上述答案都会引发编译器警告 CS8622。
解决方案是在回调函数的参数中简单地将源对象标记为可为空,如下所示:
...
timer.Elapsed += TimerElapsedHandler;
...
public void TimerElapsedHandler(object? source, ElapsedEventArgs e)
{
//Your Handling Code Here
}
您需要一个事件处理程序,然后在分配事件处理程序时启用并在您的处理程序中停止一个条件
Timer = new System.Timers.Timer();
Timer.Elapsed += new System.Timers.ElapsedEventHandler(PageLoaded);
Timer.Interval = 3000;
Timer.Enabled = true;
.....................
public void PageLoaded(object source, System.Timers.ElapsedEventArgs e)
{
// Do what ever here
if (StopCondition)Timer.Enabled = false;
}