我正在使用 EaselJS 并希望允许与 ExplorerCanvas 向后兼容。
这应该可以使用以下代码(请参见此处):
createjs.createCanvas = function () { ... return canvas implementation here ... }
但是,如果我在此函数中发出警报并运行代码,则该函数永远不会运行。
我该如何让它发挥作用?
编辑:
这是我正在使用的代码的简化示例:
<!DOCTYPE html>
<html lang='en'>
<head>
<meta charset='utf-8' />
<script src='/Scripts/jquery-1.7.1.js'></script>
<script src="/Scripts/excanvas/excanvas.compiled.js"></script>
<script src="/Scripts/easeljs/lib/easeljs-0.5.0.min.js"></script>
<script src='/Scripts/core/jquery.mousewheel.js'></script>
<style>
canvas
{
border: 1px solid #ccc;
}
</style>
<script type='text/javascript'>
$(document).ready(function () {
// Variables
var img;
var stage;
var bmp;
// Bindings
$('#load').click(function () { initialize() }); // DELETE
// Functions
function initialize() {
img = new Image();
img.onload = imageLoadedEvent;
img.src = '/Scripts/viewer/June.jpg';
}
function imageLoadedEvent() {
var canvasElement = generateContext('testCanvas', 400, 400);
stage = new createjs.Stage('testCanvas');
bmp = new createjs.Bitmap(img);
stage.autoClear = true;
stage.addChild(bmp);
stage.update();
}
function generateContext(canvasID, width, height) {
var canvasElement = document.createElement('canvas');
if (typeof (G_vmlCanvasManager) != 'undefined')
canvasElement = G_vmlCanvasManager.initElement(canvasElement);
canvasElement.setAttribute("width", width);
canvasElement.setAttribute("height", height);
canvasElement.setAttribute("id", canvasID);
document.getElementById('viewer').appendChild(canvasElement);
}
});
</script>
</head>
<body>
<div id='viewer'>
<button id='load'>load</button>
</div>
</body>
</html>
此示例将在 Chrome 和 IE9 中运行,因为创建和使用了原生画布元素。但是在 IE8 中它失败了。