我目前正在制作横向滚动游戏。我画了一个简笔画,画了一个动画,当'W'键被按下时他会向右走。问题是当我按住 W 时,我不知道如何使原始图纸(他保持不动的那张)消失,因此它们相互重叠。这是我的代码:
def pulse_ninja(screen,x,y):
#Head
pygame.draw.ellipse(screen,PULSEPURPLE,[14+x,-8+y,15,15],0)
#Legs
pygame.draw.line(screen,WHITE,[20+x,17+y],[25+x,27+y],4)
pygame.draw.line(screen,WHITE,[20+x,17+y],[15+x,27+y],4)
#Body
pygame.draw.line(screen,PULSEPURPLE,[20+x,16+y],[20+x,-2+y],4)
#Arms
pygame.draw.line(screen,PULSEPURPLE,[20+x,3+y],[30+x,18+y],4)
pygame.draw.line(screen,PULSEPURPLE,[20+x,3+y],[10+x,18+y],4)
#Sword
if event.type == pygame.KEYUP:
if event.key == pygame.K_w:
pygame.draw.line(screen,GREEN,[30+x,18+y],[35+x,0+y],3)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
pygame.draw.line(screen,GREEN,[30+x,18+y],[50+x,16+y],3)
def ninja_animate_right(screen,x,y):
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_d:
# Head
pygame.draw.ellipse(screen,PULSEPURPLE,[16+x,-6+y,15,15],0)
# Legs
pygame.draw.arc(screen,WHITE,[10+x,0+y,15,30], 3*pi/2, 2*pi, 2)
#pygame.draw.arc(screen,WHITE,[20+x,17+y],[15+x,27+y],4)
# Body
pygame.draw.line(screen,PULSEPURPLE,[20+x,16+y],[25+x,-2+y],4)
# Arms
pygame.draw.line(screen,PULSEPURPLE,[20+x,3+y],[30+x,18+y],4)
pygame.draw.line(screen,PULSEPURPLE,[20+x,3+y],[10+x,18+y],4)
if event.type == pygame.KEYUP:
if event.key == pygame.K_w:
pygame.draw.line(screen,GREEN,[30+x,18+y],[35+x,0+y],3)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
pygame.draw.line(screen,GREEN,[30+x,18+y],[50+x,16+y],3)
当我打电话给他们时,我只是让他们一个接一个
pulse_ninja(screen,x,y)
ninja_animate_right(screen,x,y)
我猜我需要一个while循环?有停止模块吗?假设我想运行一个函数,然后在满足条件后停止它。这基本上就是我想要做的。