我有一些代码可以在地图中进行基本的光线追踪,以确定光线是否击中墙壁。
[编辑]:y_coords和x_coords的大小一般为18x1000(对应点)。self.map 是 800x800
def ray_trace(self, x, y, x_coords, y_coords):
ray_distances = []
resolution = self.parameters['resolution']
for i in range(x_coords.shape[0]):
distance = 0
# filter x and y coords to stay within map regions
ray_range = np.bitwise_and(x_coords[i]<799,y_coords[i]<799)
# determine ending index where the ray stops
len_ray = ray_range[ray_range==True].shape[0]
# zip up the x and y coords
ray_coords = np.c_[x_coords[i,0:len_ray], y_coords[i,0:len_ray]]
# look up all the coordinates in the map and find where the map is
# less than or equal to zero (this is a wall)
ray_values, = np.where(self.map[tuple(ray_coords.T)] <= 0)
# some special exceptions
if not ray_values.shape[0]:
if not len(ray_coords):
end_of_ray = np.array([x/resolution, y/resolution])
else:
end_of_ray = ray_coords[len(ray_values)]
else:
# get the end of the ray
end_of_ray = ray_coords[ray_values.item(0)]
# find the distance from the originating point
distance = math.sqrt((end_of_ray.item(0) - x/resolution)**2 +
(end_of_ray.item(1) - y/resolution)**2)
ray_distances.append(distance)
return ray_distances
我在 np.c_ 和 np.where 行中遇到问题 - 我用 kernprof.py 对它们和那些行进行了分析,它们需要很长时间(尤其是 np.c_,它占用了 50% 的时间) . 有人对如何优化这个有任何想法吗?