我通过子类化 QSplashScreen将 aQProgressBar
放在里面。QSplashScreen
它覆盖了drawContents()
方法。
我以为我已经正确设置了几何图形,但它同时呈现在屏幕的顶部和底部。我不知道为什么。也许还有另一种对齐方式。数字是正确的,因为图像是 380x284,所以 19 高度的进度条应该向下 265 像素。
抱歉,图片很糟糕,闪屏没有显示打印屏幕按钮。目前它只是一个 1 色的白色闪屏,但正如您所见,顶部和底部的进度条(它们都是相同的颜色,是来自相机的照明)。
另一个问题是showMessage()
QSplashScreen 的方法。我希望消息显示在进度条上方,右对齐......如果有人有任何想法如何做到这一点。
闪屏.cpp
#include "splashscreen.h"
SplashScreen::SplashScreen(QApplication *app, QWidget *parent) :
QSplashScreen(parent)
{
this->app = app;
this->setPixmap(QPixmap(":/images/splashscreen.png"));
this->setCursor(Qt::BusyCursor);
// if I dont make it a child, it *only* renders at the top
progress = new QProgressBar(this);
progress->setGeometry(0, 265, 380, 19); // puts it at bottom
progress->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
progress->setValue(0);
progress->setMaximum(100);
progress->setEnabled(true);
this->showMessage("Hello", Qt::AlignBottom);
connect(progress, SIGNAL(valueChanged(int)), this, SLOT(progressBarUpdated(int)));
}
void SplashScreen::drawContents(QPainter *painter)
{
QSplashScreen::drawContents(painter);
this->progress->render(painter);
}
void SplashScreen::progressBarUpdated(int value)
{
this->repaint();
this->app->processEvents();
}
闪屏.h
#ifndef SPLASHSCREEN_H
#define SPLASHSCREEN_H
#include <QSplashScreen>
#include <QProgressBar>
#include <QApplication>
class SplashScreen : public QSplashScreen
{
Q_OBJECT
public:
explicit SplashScreen(QApplication *app, QWidget *parent = 0);
QProgressBar *progress;
QWidget *spacer;
QApplication *app;
public slots:
void progressBarUpdated(int value);
protected:
void drawContents(QPainter *painter);
};
#endif // SPLASHSCREEN_H
主文件
#include <QtGui/QApplication>
#include <time.h>
#include "splashscreen.h"
#include "mainwindow.h"
int main(int argc, char *argv[])
{
srand(time(0));
QApplication a(argc, argv);
SplashScreen *splash = new SplashScreen(&a);
splash->show();
// snip.. loading a ton of stuff into memory at startup
// if you're testing this you might have to sleep/timer here iono
MainWindow w;
splash->finish(&w);
w.show();
return app.exec();
}