我正在创建一个 android 应用程序,用户可以在其中学习写字母。我的要求是这样的:使用 Paint.drawText() 在画布上显示一个字母。用户将在字母表上移动手指以跟踪它。我能够完成以上两个要求。
现在我想要的是:如果用户在字母区域(路径)以外的任何地方触摸他的手指,它应该振动/发出嗡嗡声。问题是:我如何知道用户是否远离字母路径/区域?
这是代码片段。
public class MyView extends View {
private static final float MINP = 0.25f;
private static final float MAXP = 0.75f;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
public MyView(Context c) {
super(c);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);
Paint p = new Paint(Paint.ANTI_ALIAS_FLAG);
p.setTextSize(200);
p.setColor(Color.BLACK);
canvas.drawText("A", 300, 150, p);
// canvas.drawLine(mX, mY, Mx1, My1, mPaint);
// canvas.drawLine(mX, mY, x, y, mPaint);
canvas.drawPath(mPath, mPaint);
Path pa;
canvas.get
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
// mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
mPath.lineTo(mX, mY);
vibe.vibrate(10);
}
private void touch_up() {
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
vibe.cancel();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
// Mx1=(int) event.getX();
// My1= (int) event.getY();
invalidate();
break;
}
return true;
}
}