之前只真正使用过 IB 构建器,我在调整对象大小时遇到了问题。
我有一个内置代码的主屏幕(不是我的选择),我正在为 ipad 调整它的大小。问题是关于调整大小似乎没有发生任何事情。
- (void)loadView
{
// Create the main view
UIView *mainView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
mainView.backgroundColor = [UIColor blackColor];
// Add textured background
UIImageView *textureBg = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320.0f, 580.0f)];
textureBg.image = [UIImage imageNamed:@"BgTexture"];
[mainView addSubview:textureBg];
//////////////////////////////////Code addded resize view/////////////////////////////////////////
[textureBg setAutoresizingMask:(UIViewAutoresizingFlexibleHeight| UIViewAutoresizingFlexibleWidth)];
// Add clipboard background
UIImageView *clipBg = [[UIImageView alloc] initWithFrame:CGRectMake(7.0f, 6.0f, 305.0f, 465.0f )];
clipBg.image = [UIImage imageNamed:@"BgHomeNew2"];
clipBg.userInteractionEnabled = YES;
////////////////////////////////////Code addded resize view/////////////////////////////////////////
[clipBg setAutoresizingMask:(UIViewAutoresizingFlexibleBottomMargin| UIViewAutoresizingFlexibleWidth)];
// Add about button to clipbg
UIButton *aboutButton = [UIButton buttonWithType:UIButtonTypeCustom];
aboutButton.frame = CGRectMake(240.0f, 90.0f, 31.0f, 33.0f);
[aboutButton setImage:[UIImage imageNamed:@"LabelButton"] forState:UIControlStateNormal];
[aboutButton addTarget:self action:@selector(aboutButtonPressed:) forControlEvents:UIControlEventTouchUpInside];
[clipBg addSubview:aboutButton];
// Create array of arrays to hold button image names and their targets
NSMutableArray *buttonsArray = [[NSMutableArray alloc] initWithObjects:
[NSArray arrayWithObjects:
@"BtnNewCert", @"newCertButtonPressed:", nil],
[NSArray arrayWithObjects:
@"BtnContractorDetails", @"contractorDetailsButtonPressed:", nil],
[NSArray arrayWithObjects:
@"BtnSavedCerts", @"savedCertsButtonPressed:", nil],
nil];
// Iterate over the array and create the buttons
CGPoint buttonOrigin = CGPointMake(16.0f, 157.0f);
for (NSArray *buttonArray in buttonsArray) {
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(buttonOrigin.x, buttonOrigin.y, 273.0f, 88.0f);
[button setBackgroundImage:[UIImage imageNamed:[buttonArray objectAtIndex:0]] forState:UIControlStateNormal];
[button addTarget:self action:NSSelectorFromString([buttonArray objectAtIndex:1]) forControlEvents:UIControlEventTouchUpInside];
//[button addTarget:self action:@selector(playButtonSound) forControlEvents:UIControlEventTouchUpInside];
buttonOrigin.y += 98.0f;
[clipBg addSubview:button];
}
[mainView addSubview:clipBg];
// Add more apps button
DebugLog(@"Adding more apps button");
UIButton *moreAppsButton = [UIButton buttonWithType:UIButtonTypeCustom];
moreAppsButton.frame = CGRectMake(25.0f, 12.0f, 75.0f, 24.0f);
[moreAppsButton addTarget:self action:@selector(moreAppsButtonPressed:) forControlEvents:UIControlEventTouchUpInside];
[moreAppsButton setImage:[UIImage imageNamed:@"BtnMoreApps"] forState:UIControlStateNormal];
[mainView addSubview:moreAppsButton];
// Add cabinet for iPhone5
UIImageView *cabinet = [[UIImageView alloc] initWithFrame:CGRectMake(-2.0f, 445.0f, 324.0f, 128.0f )];
cabinet.image = [UIImage imageNamed:@"Cabinet2"];
[mainView addSubview:cabinet];
[mainView bringSubviewToFront:cabinet];
self.view = mainView;