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I am writing an Adobe AIR Android application using FlashDevelop, and I want to make sure that when I publish it to Google Play it is only available to devices that support Adobe AIR based applications. What is the proper way to configure this in my project files?

UPDATE: Tech Requirements for Adobe AIR 3 (from Adobe):

  • ARMv7 processor with vector FPU, minimum 550MHz, OpenGL ES 2.0, H.264 and AAC HW decoders
  • Android™ 2.2, 2.3, 3.0, 3.1, 3.2, and 4.0
  • 256MB of RAM
  • Android web browser
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AIR 将在 Froyo(Android 2.2 SDK 版本 8)或更高版本上运行。在您的 application.xml 中将以下内容添加到清单添加中

<uses-sdk android:minSdkVersion="8" />

这将确保运行低于 2.2 的任何内容都不会与您的应用程序兼容。

于 2012-09-25T12:59:39.947 回答
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<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="16"/>
<supports-screens android:resizeable="true" android:anyDensity="true" android:smallScreens="false" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true"/>

您需要添加 support-gl-texture 标志以过滤掉具有旧 opengl 和视频卡的设备:

<supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture"/>
于 2015-02-11T14:57:03.833 回答