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When manipulating a framework element on a canvas, it works fine, but, the manipulation events keeps get fired event after I raise my fingers, as a result the framework element will keep get manipulated after fingers are raised up from the screen.

It behaves as a stream of events keeps arriving after figures raised up.

Is there any reason that would buffer touch events ?! or is there any performance tips to consider when working with manipulation ?

For example, shall I freeze the framework element before manipulate it ?

p.s: I am not using ManipulationInertiaStarting event

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1 回答 1

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没有看到任何代码,很难确定。

我的第一个建议是标记:

e.Handled = true;

在您完成对该事件的任何计算之后。

于 2012-10-26T17:42:43.640 回答