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我写了一个python代码来实现。在编写代码时,我完全参考了我拥有的伪代码。为了测试我创建的类,我编写了一个小测试代码“app.py”。它从用户那里获取节点数并随机生成 AVL 树,如下所示:-

from avl import *
import random

n = input("Enter number of nodes: ")
l = random.sample(range(-10000,10001),n)
root = node(l[0])
for x in l:
    root = root.insert(x)
print root.key
print "Your tree is\n"
root.inorder()
k = input("Enter integer to insert: ")
root.insert(k)
root.inorder()
k = input("Enter integer to delete: ")
root.delete(k)
root.inorder()

以下是保存在avl.py中的AVL树实现

class node:
    def __init__(self,data):
        self.left = None
        self.right = None
        self.key = data
        self.height = 1
    def calheight(self):
        if not self.left:
            if not self.right:
                return 1
            else:
                return 1 + self.right.height
        else:
            if not self.right:
                return 1 + self.left.height
            else:
                return max(self.left.height,self.right.height)+1
    def rrotate(self):
        p=self.left
        self.left=p.right
        p.right=self
        self=p
        self.right.calheight()
        self.calheight()
        return self
    def lrotate(self):
        p=self.right
        self.right=p.left
        p.left=self
        self=p
        self.left.calheight()
        self.calheight()
        return self
    def dlrotate(self):
        self.right = self.right.rrotate()
        self = self.lrotate()
        return self
    def drrotate(self):
        self.left = self.left.lrotate()
        self = self.rrotate()
        return self
    def bal(self):
        if not self.left:
            if not self.right:
                return 0
            else:
                return -(self.right.height)
        else:
            if not self.right:
                return self.left.height
            else:
                return (self.left.height-self.right.height)
    def insert(self,data):
        if (data < self.key):
            if not self.left:
                self.left = node(data)
            else:
                self.left = self.left.insert(data)
                if(self.bal() == 2):
                    print self.height,"\t",self.left.bal(),"\t",self.bal(),"\t",self.key
                    if(self.left.bal() == 1):
                        self = self.rrotate()
                    else:
                        self = self.drrotate()
        elif (data > self.key):
            if not self.right:
                self.right = node(data)
            else:
                self.right = self.right.insert(data)
                if(self.bal() == -2):
                    print self.height,"\t",self.right.bal(),"\t",self.bal(),"\t",self.key
                    if(self.right.bal() == -1):
                        self = self.lrotate()
                    else:
                        self = self.dlrotate()
        else:
            print "Key Already Exists"
        self.height=self.calheight()
        return self
    def delete(self,data):
        if (data < self.key):
            self.left = self.left.delete(data)
        elif (data > self.key):
            self.right = self.right.delete(data)
        else:
            if not self.left:
                if not self.right:
                    temp = self
                    self = None
                else:
                    temp = self.right
                    self = temp
                del temp
            elif not self.right:
                if not self.left:
                    temp = self
                    self = None
                else:
                    temp = self.left
                    self = temp
                del temp
            else:
                temp = self.right
                while temp.left:
                    temp = temp.left
                self.key = temp.key
                self.right = self.right.delete(temp.key)
            if self:
                self.height=self.calheight()
                if(self.bal() > 1):
                    if(self.left.bal() > 0):
                        self = self.rrotate()
                    else:
                        self = self.drrotate()
                elif(self.bal() < -1):
                    if(self.right.bal() < 0):
                        self = self.lrotate()
                    else:
                        self = self.dlrotate()
        return self
    def inorder(self):
        if self.left:   
            self.left.inorder()
        print self.height,"\t",self.bal(),"\t",self.key
        if self.right:
            self.right.inorder()

app.py 的输出一开始看起来还不错。但是对于重复运行具有更高 n 值(超过 50)的 app.py,我开始注意到通常某些节点的平衡因子的绝对值严格大于 1 甚至 2。在一次运行期间它甚至给出了错误,因为它尝试了左旋转没有右孩子的节点。

问题很可能在于插入功能。我反复检查了我的平衡条件和旋转算法。从理论上讲,它们似乎都很好。如果有人能找到错误,我会很高兴。

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1 回答 1

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self在 Python 中是不可变的,当您从方法返回时,局部变量会被释放,并且不会self像 c 中的指针那样真正改变。你必须想出另一种方法来处理旋转。例如,https://github.com/pgrafov/python-avl-tree/blob/master/pyavltree.py通过推断父节点来处理旋转。

另请参阅:在方法中用另一个相同类型的对象替换 self 对象是否安全?

于 2014-10-20T03:10:13.343 回答