我正在使用最后一个版本的 AndEngine,分支 GLES2,有两个设备:HTC Desire 和 Galaxy Nexus。
使用 SpriteGroup 在屏幕上向下滚动时出现问题。新的精灵附加到屏幕顶部的 SpriteGroup 并在它们离开底部时分离。我使用一个池来避免使用太多内存。
一旦有一些精灵分离,一些新附加的精灵开始随机闪烁几帧。这很烦人,我不知道为什么......
我尝试在回收精灵时设置它们的 setVisible(false),我也尝试不使用池,但它并没有改变任何事情。
我认为 SpriteGroup 可能有一个错误,但不确定在哪里。我试图在 begin() 方法中附加 SpriteGroup 中的孩子,以确保它不会在 onUpdateSpriteBatch() 循环期间发生,但运气不好。
这是一个基于 AndEngineExamples 项目的示例。您可以直接替换 SpriteBatchExample 类,启动项目并转到 Simple/Drawing a SpriteBatch,查看问题。
提前感谢您的任何想法!
package org.andengine.examples;
import java.util.Iterator;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.handler.timer.ITimerCallback;
import org.andengine.engine.handler.timer.TimerHandler;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.Background;
import org.andengine.entity.sprite.Sprite;
import org.andengine.entity.sprite.batch.SpriteGroup;
import org.andengine.entity.util.FPSLogger;
import org.andengine.opengl.texture.TextureOptions;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.ui.activity.SimpleBaseGameActivity;
import org.andengine.util.adt.list.SmartList;
import org.andengine.util.adt.pool.GenericPool;
public class SpriteBatchExample extends SimpleBaseGameActivity {
// ===========================================================
// Constants
// ===========================================================
private static final int CAMERA_WIDTH = 720;
private static final int CAMERA_HEIGHT = 480;
// ===========================================================
// Fields
// ===========================================================
private BitmapTextureAtlas mBitmapTextureAtlas;
private ITextureRegion mFaceTextureRegion;
private float mSecondsElapsedSinceLastGeneration = 0;
// ===========================================================
// Constructors
// ===========================================================
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public EngineOptions onCreateEngineOptions() {
final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
}
@Override
public void onCreateResources() {
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 32, 32, TextureOptions.BILINEAR);
this.mFaceTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mBitmapTextureAtlas, this, "face_box.png", 0, 0);
this.mBitmapTextureAtlas.load();
}
@Override
public Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
scene.setBackground(new Background(0.09804f, 0.6274f, 0.8784f));
final SpriteGroup spriteGroup = new SpriteGroup(this.mBitmapTextureAtlas, 500, this.getVertexBufferObjectManager());
spriteGroup.setPosition(0, 0);
scene.attachChild(spriteGroup);
final SpritePool lPool = new SpritePool(mFaceTextureRegion, getVertexBufferObjectManager());
final SmartList<Sprite> lSpriteList = new SmartList<Sprite>();
final float lCharactersPeriod = 0.4f;
scene.registerUpdateHandler(new TimerHandler(0.05f, true, new ITimerCallback() {
@Override
public void onTimePassed(final TimerHandler pTimerHandler) {
final float lSecondsElapsedSinceLastUpdate = 0.1f;
final Iterator<Sprite> li = lSpriteList.iterator();
while (li.hasNext()) {
final Sprite lChar = li.next();
boolean lRemoveChar = false;
// Character destruction OR movement
final float lY = lChar.getY();
if (lY > CAMERA_HEIGHT) {
lRemoveChar = true;
} else {
lChar.setPosition(lChar.getX(), lY + 60 * lSecondsElapsedSinceLastUpdate);
}
if (lRemoveChar) {
// Remove character from scene
lChar.detachSelf();
lPool.recyclePoolItem(lChar);
li.remove();
}
}
// Character generation
mSecondsElapsedSinceLastGeneration += lSecondsElapsedSinceLastUpdate;
if (mSecondsElapsedSinceLastGeneration > lCharactersPeriod) {
// generate sprite
final Sprite lSprite = lPool.obtainPoolItem();
lSprite.setPosition((float) Math.random() * CAMERA_WIDTH, 0);
spriteGroup.attachChild(lSprite);
lSpriteList.add(lSprite);
mSecondsElapsedSinceLastGeneration -= lCharactersPeriod;
}
}
}));
return scene;
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
static class SpritePool extends GenericPool<Sprite> {
// ===========================================================
// Constants
// ===========================================================
// ===========================================================
// Fields
// ===========================================================
private final VertexBufferObjectManager mVertexBufferObjectManager;
private ITextureRegion mFaceTextureRegion;
// ===========================================================
// Constructors
// ===========================================================
public SpritePool(final ITextureRegion pFaceTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) {
mFaceTextureRegion = pFaceTextureRegion;
mVertexBufferObjectManager = pVertexBufferObjectManager;
}
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
protected Sprite onAllocatePoolItem() {
final Sprite lSprite = new Sprite(50, 0, mFaceTextureRegion, mVertexBufferObjectManager);
lSprite.setIgnoreUpdate(true);
return lSprite;
}
@Override
protected void onHandleRecycleItem(final Sprite pSprite) {
}
@Override
protected void onHandleObtainItem(final Sprite pSprite) {
}
}
}