我正在尝试使用 QSignalMapper 在单击时将信号发送器(QPushButton)发送到插槽。但它不起作用,我真的不知道为什么。
如果您知道执行此操作的不同方法,很高兴通知我,但我真的很想知道如何使用 QSignalMapper,因为它在将来会很有用。
电影库.h
#ifndef MOVIEBASE_H
#define MOVIEBASE_H
#include <QtGui/QMainWindow>
#include <Qt\qsignalmapper.h>
#include "ui_moviebase.h"
#include "include\DBAdapter.h"
#include "include\objView.h"
class MovieBase : public QMainWindow
{
Q_OBJECT
public:
MovieBase(QWidget *parent = 0, Qt::WFlags flags = 0);
~MovieBase();
private:
Ui::MovieBaseClass ui;
DBAdapter *db;
DBAdapter::Type type;
QPushButton *buttonChecked;
QSignalMapper *pushButtonMapper;
void setMainButtonsFunct();
private slots:
void button_pushed(const QPushButton &);
};
#endif // MOVIEBASE_H
电影库.cpp
#include "moviebase.h"
MovieBase::MovieBase(QWidget *parent, Qt::WFlags flags)
: QMainWindow(parent, flags)
{
ui.setupUi(this);
db = new DBAdapter();
this->type = DBAdapter::Movie;
this->setMainButtonsFunct();
ObjView *obj = new ObjView(this->ui.objView);
obj->view(db->get_All_Elements(this->type));
}
void MovieBase::setMainButtonsFunct()
{
this->buttonChecked = ui.watchedButton;
this->pushButtonMapper = new QSignalMapper(this);
connect(this->ui.watchedButton, SIGNAL(clicked()), this->pushButtonMapper, SLOT(map()));
connect(this->ui.towatchButton, SIGNAL(clicked()), this->pushButtonMapper, SLOT(map()));
connect(this->ui.availableButton, SIGNAL(clicked()), this->pushButtonMapper, SLOT(map()));
connect(this->ui.allButton, SIGNAL(clicked()), this->pushButtonMapper, SLOT(map()));
this->pushButtonMapper->setMapping(this->ui.watchedButton, this->ui.watchedButton);
this->pushButtonMapper->setMapping(this->ui.towatchButton, this->ui.towatchButton);
this->pushButtonMapper->setMapping(this->ui.availableButton, this->ui.availableButton);
this->pushButtonMapper->setMapping(this->ui.allButton, this->ui.allButton);
connect(this->pushButtonMapper, SIGNAL(mapped(const QPushButton &)), this, SLOT(button_pushed(const QPushButton &)));
}
void MovieBase::button_pushed(const QPushButton &sender)
{
qDebug() << "button pushed";
this->ui.watchedButton->setChecked(false);
}
MovieBase::~MovieBase()
{
}