我在这个项目中使用Newtonsoft.Json .Net for 4.0
父类:
public class CLiveThing
{
private object lawk = new object();
public Action<double> hp_cur_changed;
public Action<double> hp_max_changed;
public double hp_max { get; private set; }
public double hp_cur { get; private set; }
public void change_hp_max(double val)
{
lock (lawk)
{
hp_max += val;
if (hp_max_changed != null)
hp_max_changed(hp_max);
}
}
public void change_hp_cur(double val)
{
lock (lawk)
{
hp_cur += val;
if (hp_cur_changed != null)
hp_cur_changed(hp_cur);
}
}
}
儿童班:
public class CPlayer : CLiveThing
{
public int id { get; private set; }
public CPlayer(int id)
{
this.id = id;
}
/*
* Network
*/
public string Serialize()
{
return Newtonsoft.Json.JsonConvert.SerializeObject(this);
}
public static CPlayer Deserialize(string val)
{
return Newtonsoft.Json.JsonConvert.DeserializeObject<CPlayer>(val);
}
}
服务器(使用 Players.CPlayers 管理具有通用集合的所有玩家)
Players.CPlayers.Serialize()
Players.CPlayers.Serialize 序列化服务器内存中的所有播放器,每行一个
像这样:
public static string Serialize()
{
players_lock.AcquireReaderLock(Timeout.Infinite);
string str = "";
foreach (CPlayer player in players.Values)
{
str += player.Serialize();
str += Environment.NewLine;
}
players_lock.ReleaseReaderLock();
return str;
}
客户
我在 Players.CPlayers.Deserialize 循环中放置了一个断线,这与服务器所做的相反。
foreach (string line in split)
{
if (line.Length > 0)
{
CPlayer player = CPlayer.Deserialize(line);
addOrReplace(player.id, player);
}
}
这是一行的示例:
内容:
"{\"hp_cur_changed\":null,\"hp_max_changed\":null,\"id\":1,\"hp_max\":100.0,\"hp_cur\":100.0}"
CPlayer.Deserialize() 的结果:
它只反序列化了 ID,忽略了父类中的属性。这很奇怪,因为服务器端正确地对其进行了序列化。谁能告诉我如何解决这个问题?