我正在为 Windows Phone 7 开发游戏,我正在使用版本 SLXNA (Silvelight + XNA) 和我拥有的一切,问题是导航游戏页面 (GamePage.xaml) 需要很多时间,我想制作一个显示“正在加载..”的页面,因为应用程序会一直停留在原处,直到您看到游戏页面。
感谢您的回答。问候
我正在为 Windows Phone 7 开发游戏,我正在使用版本 SLXNA (Silvelight + XNA) 和我拥有的一切,问题是导航游戏页面 (GamePage.xaml) 需要很多时间,我想制作一个显示“正在加载..”的页面,因为应用程序会一直停留在原处,直到您看到游戏页面。
感谢您的回答。问候
You have a few options:
It really depends where do you want the loading to happen. Is it a game loop or a SL page. XNA Thread example:
private Thread thread;
private bool isLoading;
private void LoadResources()
{
// Start loading the resources in an additional thread
thread = new Thread(new ThreadStart(gameplayScreen.LoadAssets));
thread.Start();
isLoading = true;
}
For example LoadResources method is called when user press tap the screen
if (!isLoading)
{
if (input.Gestures.Count > 0)
{
if (input.Gestures[0].GestureType == GestureType.Tap)
{
LoadResources();
}
}
}
In the game update loop
if (null != thread)
{
// If additional thread finished loading and the screen is not
// exiting
if (thread.ThreadState == ThreadState.Stopped && !IsExiting)
{
//start the level
}
}
It's good idea to show something to the user e.g.
private static readonly string loadingText = "Loading...";
and in the draw loop
if (isLoading)
{
Vector2 size = smallFont.MeasureString(loadingText);
Vector2 messagePosition = new Vector2(
(ScreenManager.GraphicsDevice.Viewport.Width - size.X) / 2,
(ScreenManager.GraphicsDevice.Viewport.Height - size.Y) / 2);
spriteBatch.DrawStringBlackAndWhite(smallFont, loadingText, messagePosition);
}